[GENERATION]
- A new Treasury has been added
- 2 new monster champions have been added: Corpse Eater and Goblin-Captain. The latter, formerly the tutorial boss, has been completely reworked and improved
- In the Catacombs and the Abandoned Prison, there is a small chance to encounter a new merchant — the Whisperer (requires level 4 of the 'Merchant's Shelter' building)
- Monster champions can now be encountered in "cave" generation locations (Adamantite Garden, Burial Mound)
- Creatures and containers matching the gate type can now appear near the gates during generation
[ITEMS]
- 6 new armor types and 1 new headgear have been added
- 2 new artifacts have been added
- 2 new weapon effects have been added
- 5 new equipment effects, exclusive to arrows and crossbow bolts, have been added
- 12 new equipment effects, exclusive to tomes (some also to grimoires), affecting various damage types and related skills
[GAMEPLAY]
- All damage in the game is now divided into 3 types, each with 3 subtypes: physical (slashing, piercing, and crushing), magical (magic, cursed, and holy), and elemental (fire, frost, and lightning)
- Defense is now divided into 5 types: physical (light armor, medium, and heavy), magical, and elemental
- Each creature now has a specific type of damage dealt and defense type. All creatures have resistances and vulnerabilities to various types of magical and elemental damage, which can be further studied in the Bestiary (after upgrades)
- All skills in the game have been completely reworked. Some skills (Poison, Leap, Sniper Shot) have been entirely removed and replaced with more suitable ones (points spent on removed skills will be fully refunded to the corresponding characters). The key idea of the new skill system is the variety in their effects, which will be expanded as they level up (each skill gains new properties at least at levels 12 and 25), along with more complex and nuanced choices between 3 skills in each branch
- A new mechanic has been added for certain skills – "Charge." By holding the skill button, it will charge, and depending on the charge level (if the skill's properties allow), it will receive increased damage and/or additional effects
- A new building has been added: "Junkyard." Now, auto-destroying of items via filters is available only after its construction (for older players who had auto-destroying enabled in Settings, the first level of the building is constructed automatically). Upgrading this building makes destroying any items more profitable
[MISC]
- The skill upgrade interface has been completely redesigned
- Zombie-Swordsmen, Zombie-Warriors, Skeletons, Skeleton-Archers, as well as all types of ogres, guards, spiders, ratmen, rats, and all Necromancer summons are now animated
- An alternative appearance has been added for Skeleton body parts, Zombie-Swordsmen, and ratmen
- The sound system has been improved: multiple sounds can now play simultaneously without interrupting each other
- More sounds and visual effects have been added for the Burnt and the Royal Executioner; the mini-boss has received his own theme music, and his attacks can now be parried with a well-timed shield block
- The character attribute screen in the dungeon has been updated: the list of displayed parameters has been expanded, all icons are now colored, and the skill upgrade window has been updated to match the new skill system; the list of active effects on the character has been moved to a separate tab
- The character preview at the class selection screen (at the end of tutorial) has been updated
- When constructing a building that unlocks a new character class, the player will see a message with a preview of that character
- All Necromancer seals, as well as idol seals found in dungeons (which reflect damage or resurrect monsters as shadows), now have a unique appearance