Pocket Rogues: Ultimate

Pocket Rogues: Ultimate

2D Action-RPG & Roguelike

开发者: Alexej Leonydov

中国
APP ID 复制
1316150324
分类
价格
USD3.99
内购
0个评分
动作(付费)
昨日下载量
最近更新
2024-09-13
最早发布
2017-11-29
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  • 版本: 1.37 Hotfix 1

    版本更新日期

    2024-09-13

    Pocket Rogues: Ultimate

    Pocket Rogues: Ultimate

    2D Action-RPG & Roguelike

    更新日志

    [GENERATION]
    - A new Treasury has been added
    - 2 new monster champions have been added: Corpse Eater and Goblin-Captain. The latter, formerly the tutorial boss, has been completely reworked and improved
    - In the Catacombs and the Abandoned Prison, there is a small chance to encounter a new merchant — the Whisperer (requires level 4 of the 'Merchant's Shelter' building)
    - Monster champions can now be encountered in "cave" generation locations (Adamantite Garden, Burial Mound)
    - Creatures and containers matching the gate type can now appear near the gates during generation

    [ITEMS]
    - 6 new armor types and 1 new headgear have been added
    - 2 new artifacts have been added
    - 2 new weapon effects have been added
    - 5 new equipment effects, exclusive to arrows and crossbow bolts, have been added
    - 12 new equipment effects, exclusive to tomes (some also to grimoires), affecting various damage types and related skills

    [GAMEPLAY]
    - All damage in the game is now divided into 3 types, each with 3 subtypes: physical (slashing, piercing, and crushing), magical (magic, cursed, and holy), and elemental (fire, frost, and lightning)
    - Defense is now divided into 5 types: physical (light armor, medium, and heavy), magical, and elemental
    - Each creature now has a specific type of damage dealt and defense type. All creatures have resistances and vulnerabilities to various types of magical and elemental damage, which can be further studied in the Bestiary (after upgrades)
    - All skills in the game have been completely reworked. Some skills (Poison, Leap, Sniper Shot) have been entirely removed and replaced with more suitable ones (points spent on removed skills will be fully refunded to the corresponding characters). The key idea of the new skill system is the variety in their effects, which will be expanded as they level up (each skill gains new properties at least at levels 12 and 25), along with more complex and nuanced choices between 3 skills in each branch
    - A new mechanic has been added for certain skills – "Charge." By holding the skill button, it will charge, and depending on the charge level (if the skill's properties allow), it will receive increased damage and/or additional effects
    - A new building has been added: "Junkyard." Now, auto-destroying of items via filters is available only after its construction (for older players who had auto-destroying enabled in Settings, the first level of the building is constructed automatically). Upgrading this building makes destroying any items more profitable

    [MISC]
    - The skill upgrade interface has been completely redesigned
    - Zombie-Swordsmen, Zombie-Warriors, Skeletons, Skeleton-Archers, as well as all types of ogres, guards, spiders, ratmen, rats, and all Necromancer summons are now animated
    - An alternative appearance has been added for Skeleton body parts, Zombie-Swordsmen, and ratmen
    - The sound system has been improved: multiple sounds can now play simultaneously without interrupting each other
    - More sounds and visual effects have been added for the Burnt and the Royal Executioner; the mini-boss has received his own theme music, and his attacks can now be parried with a well-timed shield block
    - The character attribute screen in the dungeon has been updated: the list of displayed parameters has been expanded, all icons are now colored, and the skill upgrade window has been updated to match the new skill system; the list of active effects on the character has been moved to a separate tab
    - The character preview at the class selection screen (at the end of tutorial) has been updated
    - When constructing a building that unlocks a new character class, the player will see a message with a preview of that character
    - All Necromancer seals, as well as idol seals found in dungeons (which reflect damage or resurrect monsters as shadows), now have a unique appearance

    视频/截图

    Pocket Rogues: Ultimate App 视频
    Pocket Rogues: Ultimate App 截图
    Pocket Rogues: Ultimate App 截图
    Pocket Rogues: Ultimate App 截图
    Pocket Rogues: Ultimate App 截图
    Pocket Rogues: Ultimate App 截图
    Pocket Rogues: Ultimate App 截图

    应用描述

    POCKET ROGUES brings old school Action-RPG flavor to the Roguelike genre. Here you must fight your way through hordes of monsters, explore unique and randomly generated locations, upgrade your guild fortress, and develop heroes of ever-increasing might if you hope to discover the lost secrets of a mysterious dungeon.

    FEATURES:

    • THE GAME IS PLAYED ENTIRELY IN REAL TIME! Move, dodge, avoid obstacles, outmaneuver and outflank! Enjoy an elaborate combat system focused on character control and player skill.
    • TRY YOUR LUCK AS ONE OF MANY HERO CLASSES, each with unique skills, specific equipment, and their own progression tree.
    • EVERY DESCENT IS SPECIAL! From locations and monsters to loot and chance encounters, everything is generated during the game. You will never see two identical dungeons!
    • THE GAME INCLUDES UNIQUE LOCATIONS, each with its own visual style, distinctive enemies, traps, and interactive objects. Once discovered, you can move freely between them all.
    • Construct and improve buildings in the territory of your very OWN GUILD FORTRESS. Unlock new hero classes, strengthen existing ones, and gain access to an arsenal of fierce techniques.
    • REGULAR UPDATES! The game has been supported and actively developed for a long period of time. The game’s creator works in close contact with the community and dedicated players to ensure a high-quality experience for everyone.

    Pocket Rogues contains many different dungeons, each with its own unique loot and monsters. A wide variety of classes and dozens of specializations allow you to take alternative approaches to the game’s numerous boss battles, and each will test your skill in a new way. Add in Pocket Rogue’s traditional RPG components, such as character progression and exploration, and you will never feel bored!

    “For many centuries, a dark dungeon has called to hapless travelers, whispering secrets and promising priceless treasure. None who enter have ever returned, and rumor says that each met an unspeakable fate at the hands of a true Evil. These gloomy legends, of course, only entice new adventurers to try their luck in the depths, eager for glory, fame, and riches beyond imagination. What are you waiting for? It’s time to become one of them!”

    ULTIMATE VERSION FEATURES:

    • The number of all the GEMS, obtained by killing monsters, bosses and for completing tasks, is increased by 50%
    • Added the ability to SAVE the game before leaving, being in any normal dungeon, as well as auto-save while minimizing the game
    • Berserk, Necromancer and all future PREMIUM CLASSES are available for gold
    • Added the ability to start descent into the DUNGEON from a given depth
    • All normal dungeons are completely FREE

    > Discord (Eng): https://discord.gg/nkmyx6JyYZ
    > Facebook (Eng): http://www.facebook.com/PocketRogues

    For all questions, you can also contact the developer directly: ethergaminginc@gmail.com
  • 版本: 1.37

    版本更新日期

    2024-09-12

    Pocket Rogues: Ultimate

    Pocket Rogues: Ultimate

    2D Action-RPG & Roguelike

    更新日志

    [GENERATION]
    - A new Treasury has been added
    - 2 new monster champions have been added: Corpse Eater and Goblin-Captain. The latter, formerly the tutorial boss, has been completely reworked and improved
    - In the Catacombs and the Abandoned Prison, there is a small chance to encounter a new merchant — the Whisperer (requires level 4 of the 'Merchant's Shelter' building)
    - Monster champions can now be encountered in "cave" generation locations (Adamantite Garden, Burial Mound)
    - Creatures and containers matching the gate type can now appear near the gates during generation

    [ITEMS]
    - 6 new armor types and 1 new headgear have been added
    - 2 new artifacts have been added
    - 2 new weapon effects have been added
    - 5 new equipment effects, exclusive to arrows and crossbow bolts, have been added
    - 12 new equipment effects, exclusive to tomes (some also to grimoires), affecting various damage types and related skills

    [GAMEPLAY]
    - All damage in the game is now divided into 3 types, each with 3 subtypes: physical (slashing, piercing, and crushing), magical (magic, cursed, and holy), and elemental (fire, frost, and lightning)
    - Defense is now divided into 5 types: physical (light armor, medium, and heavy), magical, and elemental
    - Each creature now has a specific type of damage dealt and defense type. All creatures have resistances and vulnerabilities to various types of magical and elemental damage, which can be further studied in the Bestiary (after upgrades)
    - All skills in the game have been completely reworked. Some skills (Poison, Leap, Sniper Shot) have been entirely removed and replaced with more suitable ones (points spent on removed skills will be fully refunded to the corresponding characters). The key idea of the new skill system is the variety in their effects, which will be expanded as they level up (each skill gains new properties at least at levels 12 and 25), along with more complex and nuanced choices between 3 skills in each branch
    - A new mechanic has been added for certain skills – "Charge." By holding the skill button, it will charge, and depending on the charge level (if the skill's properties allow), it will receive increased damage and/or additional effects
    - A new building has been added: "Junkyard." Now, auto-destroying of items via filters is available only after its construction (for older players who had auto-destroying enabled in Settings, the first level of the building is constructed automatically). Upgrading this building makes destroying any items more profitable

    [MISC]
    - The skill upgrade interface has been completely redesigned
    - Zombie-Swordsmen, Zombie-Warriors, Skeletons, Skeleton-Archers, as well as all types of ogres, guards, spiders, ratmen, rats, and all Necromancer summons are now animated
    - An alternative appearance has been added for Skeleton body parts, Zombie-Swordsmen, and ratmen
    - The sound system has been improved: multiple sounds can now play simultaneously without interrupting each other
    - More sounds and visual effects have been added for the Burnt and the Royal Executioner; the mini-boss has received his own theme music, and his attacks can now be parried with a well-timed shield block
    - The character attribute screen in the dungeon has been updated: the list of displayed parameters has been expanded, all icons are now colored, and the skill upgrade window has been updated to match the new skill system; the list of active effects on the character has been moved to a separate tab
    - The character preview at the class selection screen (at the end of tutorial) has been updated
    - When constructing a building that unlocks a new character class, the player will see a message with a preview of that character
    - All Necromancer seals, as well as idol seals found in dungeons (which reflect damage or resurrect monsters as shadows), now have a unique appearance

    应用描述

    暂无应用描述数据

  • 版本: 1.36.1

    版本更新日期

    2023-09-13

    Pocket Rogues: Ultimate

    Pocket Rogues: Ultimate

    2D Action-RPG & Roguelike

    更新日志

    [GAMEPLAY]
    - After constructing a new building, the Trapper will appear in the Camp. With his help, you can exchange and upgrade pets directly in the dungeon without returning to the Fortress
    - Upon purchasing the new "Trading rows" building, players will have the ability to lock any item in their inventory. A locked item cannot be accidentally sold, destroyed, or dropped until the player removes the lock
    - After upgrading the "Trading rows" to level two, players can quickly sell all inventory items to the Merchant, except for the locked ones
    - A new pet has been introduced. It can be found in the Abandoned Prison after 7th floor, provided that the "Trapper's shack" has been built
    [GENERATION]
    - After the 15th floor in the Camp, you can encounter new mercenaries (Berserker and Wizard). A squad can still only have a maximum of 2 mercenaries at a time
    - Several new traps have been added
    - Some objects in the rooms of the Catacombs and Prison that were always found there, now appear by chance
    [BALANCE]
    - When lifting a curse from an altar, characters now gain experience only after defeating all waves of enemies, rather than each wave. There can no longer be more than 3 waves, and the chance of the altar being cursed has been reduced (from 50% to 20%)
    - When destroying the Merchant's chest, not only does he become hostile, but also all other characters in the Camp
    - The attacks of the Wandering Troll and Tamed Troll now have a knockback effect and deal damage to everyone, including their allies
    - The base defense value for the item "Silent face" has been reduced from 145 to 105
    - Poisoning from impassable poison puddles and clouds found in the Catacombs is now less dangerous
    - The level of creatures that appear when destroying objects (like Larvae) has been halved
    - When sacrificing a pet, there's a 35% chance that one of its attributes will decrease by 1
    [MISC]
    - An automatic backup saving system has been added in dungeons, which should restore progress in case of a crash (but it's better not to rely on it, and save manually through "Save and Exit" in regular dungeons or in the Camp)
    - Surviving characters can now directly purchase passive items in the store, even if they already have items of that type in their inventory
    - All daggers are now displayed on the character when equipped
    - All friendly NPCs and mercenaries are now fully animated
    - Goblins, trolls, regular zombies, and drowned are fully animated
    - Dialogues now display the interlocutor's portrait
    - Added the ability to use a gamepad to configure companion behavior and change the size of the mini-map
    - The appearance of Goblin-Wizards and Goblin-Executioners has been updated
    - The appearance of arrows used by Goblin-Archers has been updated
    - The Camp's floor appearance has been updated
    - After constructing a Pen in the Camp, a small fenced area for pets will appear
    - Some troll sounds have been replaced
    - The skill description "Sign of Sacrifice" has been changed: it now more accurately reflects the effect's action (increases all damage taken by the creature, rather than reducing its defense). The effect applied to enemies has been renamed to "Vulnerability"
    - Next to the skill upgrade button on the character selection screen, a skill point icon is now displayed
    - The cost of buying new abilities for pets in skill points and gems is now displayed in one cell to avoid confusion
    - In Settings, you can disable the display of legs for animated characters (may affect performance)
    - Playtime statistics now display hours and minutes separately (previously only minutes were displayed)
    - New character statistics fields have been added ("Used Crosses of Life")
    - An additional warning has been added if you press return to the Fortress instead of loading the saved dungeon
    [FIXED]
    - Improved performance with large floor sizes and multiple active objects
    - Daily tasks weren't saved when transferring progress via the cloud

    应用描述

    暂无应用描述数据

  • 版本: 1.36

    版本更新日期

    2023-07-27

    Pocket Rogues: Ultimate

    Pocket Rogues: Ultimate

    2D Action-RPG & Roguelike

    更新日志

    [GAMEPLAY]
    - Each pet, in addition to the standard ability, now has 4 slots for additional ones (such as Immortality or Vampirism), which can be freely combined. New slots will become available after leveling up the pet, and new abilities can be obtained by defeating monster champions and mini-bosses in dungeons
    - All pet abilities have 3 levels and can be improved with skill points and gems
    - Unlocking unique perks, such as new Obsidian Tower mods or item blueprints, are now displayed on the summary screen
    - Pets and mercenaries (but not summoned creatures) can now be set to one of five behaviors: normal, defensive, aggressive, hold current position, and ignore enemies. The type of behavior affects the movement speed of the creature and the radius in which it notices enemies
    - Barrels and troughs with water can now be used to restore some of the HP (the water from the trough has a chance to poison the character)
    - Minimap size can now be customized
    [GENERATION]
    - Added new Ambush
    - Added new Treasury
    - With a 20% chance, instead of a regular altar, a "cursed" version of it may appear: in order to use it, you must first defeat several waves of monsters
    [MULTIPLAYER]
    - "Burial Mound" and "Adamantite Garden" locations are now available for creating rooms in multiplayer (Ultimate version required)
    - Added the ability to create rooms for three players (Ultimate version required)
    - Added the ability to change the connection server (three regions are available: Europe, USA and Asia)
    - Clicking on the character icon in the lobby will display the nickname of the player who created the room
    - Improved multiplayer stability
    [BALANCE]
    - The starting level of the bosses that occur between locations in the Obsidian Tower now depends on the floor from which the descent began
    - Level of mini-bosses accessed through gates in the Obsidian Tower is no longer tied to the level of bosses between floors
    - The base stats of pets have been increased, and the improvement of each of them is now more effective
    - "Immortality" of pets now works a limited number of times, after which the pet will disappear until the next visit to the Camp (the resurrection counter is reset if the creature is alive when visiting the Camp or if the player used Decoction of Blackgrass)
    - Decoction of Blackgrass can be dropped from more monsters
    - Pet "Lynx" no longer has the standard ability "Collect Coins" (this ability is available for purchase and use by any pet)
    - Pet "Golem" no longer has the standard ability "Resistance to diseases" (this ability is available for purchase and use by any pet)
    - Creature ability "Vampirism" is now calculated according to the damage dealt, instead of the base damage
    - Mutually exclusive ring effects can no longer be generated on the same ring
    - The cost of all improvements to the Menagerie building above level 1 has been increased
    - Base HP of "Grim Paladin" boss reduced from 635 to 540
    - Increased the cost of selling blacksmith stones and ingots
    - Blueprints no longer drop if the player has completed less than 12 raids
    [FIXED]
    - When visiting the Lost Tomb with "Downworld Expanses" or "Brave Downworld" modifier active, the game could freeze
    - Players might experience a black screen when entering the Treasury in a group raid
    - When minimizing the game during loading, a black screen could occur

    - The effect "Stun" did not affect the player's characters
    - Drawings of some items disappeared when transferring the save to a new device
    - Multiple passive items could sometimes be stacked in one inventory slot
    - When choosing a second item in the Forge, items that were not suitable for combining were not darkened
    - When upgrading items with standard effects in the Forge, the total number of free sockets for effects could be less than it should be

    视频/截图

    Pocket Rogues: Ultimate App 视频
    Pocket Rogues: Ultimate App 截图
    Pocket Rogues: Ultimate App 截图
    Pocket Rogues: Ultimate App 截图
    Pocket Rogues: Ultimate App 截图
    Pocket Rogues: Ultimate App 截图
    Pocket Rogues: Ultimate App 截图

    应用描述

    POCKET ROGUES brings old school Action-RPG flavor to the Roguelike genre. Here you must fight your way through hordes of monsters, explore unique and randomly generated locations, upgrade your guild fortress, and develop heroes of ever-increasing might if you hope to discover the lost secrets of a mysterious dungeon.

    FEATURES:

    • THE GAME IS PLAYED ENTIRELY IN REAL TIME! Move, dodge, avoid obstacles, outmaneuver and outflank! Enjoy an elaborate combat system focused on character control and player skill.
    • TRY YOUR LUCK AS ONE OF MANY HERO CLASSES, each with unique skills, specific equipment, and their own progression tree.
    • EVERY DESCENT IS SPECIAL! From locations and monsters to loot and chance encounters, everything is generated during the game. You will never see two identical dungeons!
    • THE GAME INCLUDES UNIQUE LOCATIONS, each with its own visual style, distinctive enemies, traps, and interactive objects. Once discovered, you can move freely between them all.
    • Construct and improve buildings in the territory of your very OWN GUILD FORTRESS. Unlock new hero classes, strengthen existing ones, and gain access to an arsenal of fierce techniques.
    • REGULAR UPDATES! The game has been supported and actively developed for a long period of time. The game’s creator works in close contact with the community and dedicated players to ensure a high-quality experience for everyone.

    Pocket Rogues contains many different dungeons, each with its own unique loot and monsters. A wide variety of classes and dozens of specializations allow you to take alternative approaches to the game’s numerous boss battles, and each will test your skill in a new way. Add in Pocket Rogue’s traditional RPG components, such as character progression and exploration, and you will never feel bored!

    “For many centuries, a dark dungeon has called to hapless travelers, whispering secrets and promising priceless treasure. None who enter have ever returned, and rumor says that each met an unspeakable fate at the hands of a true Evil. These gloomy legends, of course, only entice new adventurers to try their luck in the depths, eager for glory, fame, and riches beyond imagination. What are you waiting for? It’s time to become one of them!”

    ULTIMATE VERSION FEATURES:

    • The number of all the GEMS, obtained by killing monsters, bosses and for completing tasks, is increased by 50%
    • Added the ability to SAVE the game before leaving, being in any normal dungeon, as well as auto-save while minimizing the game
    • Berserk, Necromancer and all future PREMIUM CLASSES are available for gold
    • Added the ability to start descent into the DUNGEON from a given depth
    • All normal dungeons are completely FREE

    > Discord (Eng): https://discord.gg/nkmyx6JyYZ
    > Facebook (Eng): http://www.facebook.com/PocketRogues

    For all questions, you can also contact the developer directly: ethergaminginc@gmail.com
  • 版本: 1.35.30

    版本更新日期

    2023-03-30

    Pocket Rogues: Ultimate

    Pocket Rogues: Ultimate

    2D Action-RPG & Roguelike

    更新日志

    [MISC]
    - Updated the appearance of slots for items in the inventory (and also improved its performance)
    - In Settings added the ability to disable the automatic connection of the gamepad
    [BALANCE]
    - Creature ability "Explosion (Allies)" now deals damage to all creatures, not just allies (regular "Explosion" only deals damage to enemies)
    - Characters who returned to the Fortress alive now always start a new descent with full HP
    [FIXED]
    - Floor loading could get stuck in Adamantite Garden and Burial Mound if any modifier is enabled that increases the size of the location
    - Some creatures could not be killed
    - Several chests could be generated at one point
    - "Lavra" was not displayed in the Bestiary
    - Creatures did not use "Crossbow Volley", despite having the corresponding skill
    - Rings lost their quality when playing in multiplayer
    - In multiplayer, the summary screen would freeze if you tried to return to the Fortress through the dialogue with the Mentor
    - Hostile archers did not chase the enemy if he was in their line of sight, but out of the attack zone
    - Sometimes extra walls could be generated in the wrong places
    - Icons in the inventory changed their size depending on the screen of the device
    - When picking up the Rune of Greed, it could disappear if one was already in the inventory
    - The weapon effect "Exploder" dealt damage to the character himself
    - Creatures on which "Control" was applied could ignore nearby enemies
    - In the item shop, the description of books for the Mage was incorrectly displayed
    - Item upgrade progress was not displayed in the inventory

    视频/截图

    Pocket Rogues: Ultimate App 视频
    Pocket Rogues: Ultimate App 截图
    Pocket Rogues: Ultimate App 截图
    Pocket Rogues: Ultimate App 截图
    Pocket Rogues: Ultimate App 截图
    Pocket Rogues: Ultimate App 截图
    Pocket Rogues: Ultimate App 截图

    应用描述

    POCKET ROGUES brings old school Action-RPG flavor to the Roguelike genre. Here you must fight your way through hordes of monsters, explore unique and randomly generated locations, upgrade your guild fortress, and develop heroes of ever-increasing might if you hope to discover the lost secrets of a mysterious dungeon.

    FEATURES:

    • THE GAME IS PLAYED ENTIRELY IN REAL TIME! Move, dodge, avoid obstacles, outmaneuver and outflank! Enjoy an elaborate combat system focused on character control and player skill.
    • TRY YOUR LUCK AS ONE OF MANY HERO CLASSES, each with unique skills, specific equipment, and their own progression tree.
    • EVERY DESCENT IS SPECIAL! From locations and monsters to loot and chance encounters, everything is generated during the game. You will never see two identical dungeons!
    • THE GAME INCLUDES UNIQUE LOCATIONS, each with its own visual style, distinctive enemies, traps, and interactive objects. Once discovered, you can move freely between them all.
    • Construct and improve buildings in the territory of your very OWN GUILD FORTRESS. Unlock new hero classes, strengthen existing ones, and gain access to an arsenal of fierce techniques.
    • REGULAR UPDATES! The game has been supported and actively developed for a long period of time. The game’s creator works in close contact with the community and dedicated players to ensure a high-quality experience for everyone.

    Pocket Rogues contains many different dungeons, each with its own unique loot and monsters. A wide variety of classes and dozens of specializations allow you to take alternative approaches to the game’s numerous boss battles, and each will test your skill in a new way. Add in Pocket Rogue’s traditional RPG components, such as character progression and exploration, and you will never feel bored!

    “For many centuries, a dark dungeon has called to hapless travelers, whispering secrets and promising priceless treasure. None who enter have ever returned, and rumor says that each met an unspeakable fate at the hands of a true Evil. These gloomy legends, of course, only entice new adventurers to try their luck in the depths, eager for glory, fame, and riches beyond imagination. What are you waiting for? It’s time to become one of them!”

    ULTIMATE VERSION FEATURES:

    • The number of all the GEMS, obtained by killing monsters, bosses and for completing tasks, is increased by 50%
    • Added the ability to SAVE the game before leaving, being in any normal dungeon, as well as auto-save while minimizing the game
    • Berserk, Necromancer and all future PREMIUM CLASSES are available for gold
    • Added the ability to start descent into the DUNGEON from a given depth
    • All normal dungeons are completely FREE

    > Discord (Eng): https://discord.gg/nkmyx6JyYZ
    > Facebook (Eng): http://www.facebook.com/PocketRogues

    For all questions, you can also contact the developer directly: ethergaminginc@gmail.com
  • 版本: 1.35.20

    版本更新日期

    2023-03-22

    Pocket Rogues: Ultimate

    Pocket Rogues: Ultimate

    2D Action-RPG & Roguelike

    更新日志

    [GENERATION]
    - Added some new rooms for Catacombs and Abandoned Prison
    [ITEMS]
    - Added 8 new artifacts
    - Updated drop lists for most items
    [MISC]
    - The mini-map is now saved when visiting the Camp or the mini-boss gate, as well as when loading a saved dungeon
    - Icons of some items have been replaced
    - "Survivors" characters can now freely end the game at any stage of the main campaign (including if they started the game from the boss location) and go to endless dungeons
    - The settings of the Obsidian Tower can now be changed even if the character has already played in it and returned to the Fortress alive (the selected modifiers only affect the rating points that were received in the current run)
    - While playing in campaign mode, the player no longer receives rating points, since these points were not taken into account anywhere
    - Inventory background color now changes slightly depending on the character's current class
    - Improved the quality of monochrome icons, some of them are completely redrawn
    - Consumables can now be placed individually in the Personal Chest and taken from it
    - The player will see a warning window if they have not confirmed the distribution of skill points in the dungeon and try to switch to another inventory tab
    - The Mentor will now appear in the Camp after passing 5 floors of the Crypt of Emptiness and will allow you to return to the Fortress, even if the player has not yet killed the Forgotten Keeper
    [BALANCE]
    - Items modified in the Forge with a silver ingot now retain the same quality and effects
    - Improved intelligence of shooters: they will tend to keep distance with the enemy if they do not have melee skills
    - Summoned creature explosions (Heretic Grimoire effect) no longer damage allies
    - Changed the parameters of some artifacts (Tentacle now gives the character 8 MP instead of 10; Armadillo Carapace increased defense by 40 instead of 30; Beast Claws damage dealt by 3 instead of 2)
    - Damage reflection effect applied to creatures near idols in the Lost Tomb has been greatly reduced
    - When a creature receives the "Ghostly" prefix, its movement and combat speed is now reduced rather than increased
    - Bieses, Imps and Fire Hounds now have 85% fire trap damage resistance
    [FIXED]
    - Monsters used to be able to keep attacking Dog (and other immortal companions) even when he is "stunned"
    - The health of monster champions could increase after reloading the location
    - After reloading the location in a normal dungeon, the Merchant refused to interact with the player
    - When skipping the score line on the totals screen, the score did not take into account the Obsidian Tower modifiers
    - It was not possible to create a new item in the Forge if the original item had a legendary quality
    - The cost of creating new items in the Forge could change if you swap the combinable items in places
    - Companion name and stats could be displayed in a different language
    - Coffins in the Lost Tomb always spawned the maximum number of monsters instead of random
    - Near spider nests, webs could generate inside walls
    - The "Breath of Death" skill could be used while playing other animations
    - The weapon effect "Reaping" did not work with the Berserker's "Frenzy" skill
    - Aura of Viscosity, Inner flame, Flame of Holiness, and Flame of Fel effects could affect allied creatures
    - In the Obsidian Tower, it was possible to select a higher starting floor than the current maximum cleared floors

    视频/截图

    Pocket Rogues: Ultimate App 视频
    Pocket Rogues: Ultimate App 截图
    Pocket Rogues: Ultimate App 截图
    Pocket Rogues: Ultimate App 截图
    Pocket Rogues: Ultimate App 截图
    Pocket Rogues: Ultimate App 截图
    Pocket Rogues: Ultimate App 截图

    应用描述

    POCKET ROGUES brings old school Action-RPG flavor to the Roguelike genre. Here you must fight your way through hordes of monsters, explore unique and randomly generated locations, upgrade your guild fortress, and develop heroes of ever-increasing might if you hope to discover the lost secrets of a mysterious dungeon.

    FEATURES:

    • THE GAME IS PLAYED ENTIRELY IN REAL TIME! Move, dodge, avoid obstacles, outmaneuver and outflank! Enjoy an elaborate combat system focused on character control and player skill.
    • TRY YOUR LUCK AS ONE OF MANY HERO CLASSES, each with unique skills, specific equipment, and their own progression tree.
    • EVERY DESCENT IS SPECIAL! From locations and monsters to loot and chance encounters, everything is generated during the game. You will never see two identical dungeons!
    • THE GAME INCLUDES UNIQUE LOCATIONS, each with its own visual style, distinctive enemies, traps, and interactive objects. Once discovered, you can move freely between them all.
    • Construct and improve buildings in the territory of your very OWN GUILD FORTRESS. Unlock new hero classes, strengthen existing ones, and gain access to an arsenal of fierce techniques.
    • REGULAR UPDATES! The game has been supported and actively developed for a long period of time. The game’s creator works in close contact with the community and dedicated players to ensure a high-quality experience for everyone.

    Pocket Rogues contains many different dungeons, each with its own unique loot and monsters. A wide variety of classes and dozens of specializations allow you to take alternative approaches to the game’s numerous boss battles, and each will test your skill in a new way. Add in Pocket Rogue’s traditional RPG components, such as character progression and exploration, and you will never feel bored!

    “For many centuries, a dark dungeon has called to hapless travelers, whispering secrets and promising priceless treasure. None who enter have ever returned, and rumor says that each met an unspeakable fate at the hands of a true Evil. These gloomy legends, of course, only entice new adventurers to try their luck in the depths, eager for glory, fame, and riches beyond imagination. What are you waiting for? It’s time to become one of them!”

    ULTIMATE VERSION FEATURES:

    • The number of all the GEMS, obtained by killing monsters, bosses and for completing tasks, is increased by 50%
    • Added the ability to SAVE the game before leaving, being in any normal dungeon, as well as auto-save while minimizing the game
    • Berserk, Necromancer and all future PREMIUM CLASSES are available for gold
    • Added the ability to start descent into the DUNGEON from a given depth
    • All normal dungeons are completely FREE

    > Discord (Eng): https://discord.gg/nkmyx6JyYZ
    > Facebook (Eng): http://www.facebook.com/PocketRogues

    For all questions, you can also contact the developer directly: ethergaminginc@gmail.com
  • 版本: 1.35.10

    版本更新日期

    2022-11-09

    Pocket Rogues: Ultimate

    Pocket Rogues: Ultimate

    2D Action-RPG & Roguelike

    更新日志

    [Gameplay]
    - Items in the inventory can now be sorted by type, price, efficiency and quality
    [Generation]
    - Added 5 new modifiers for enhanced monsters
    [Items]
    - Added 5 new equipment effects and 4 new weapon effects
    - Added a new type of rune - Rune of Greed, which creates a one-time portal to a random Treasury
    [Balance]
    - All non-attacking skills now also get a speed bonus from the character's Agility (but not from the equipped weapon)
    - Level of mini-bosses increases more balanced
    - The "Exploder" effect no longer deals damage to the character and his allies
    - The level of creatures raised by the "Dark Ritual" effect is now equal to half the level of the killed creature, but not lower than the character's current Intelligence
    - Green chests now drop not only artifacts and rings, but also runes
    - Adjusted mana cost for some skills
    - The cost of buying back items from the Merchant is now 20% higher than the selling price
    [Misc]
    - When inflicting a critical attack, the damage numbers are now highlighted not only by size, but also by "!" at the end, and a special sound effect is played
    - When attacking with melee weapons on the walls, sparks will fly off from them
    - The lunge animation (Hunter's standard attack) now more correctly reflects the movement of the sword
    - Enemies splatter more blood on attacks
    - In the Bestiary, when clicking on a monster modifier, increased stats are now displayed in green, decreased stats are displayed in red, and increased experience is displayed in yellow
    [Fixed]
    - Chance to deal critical damage with a bow shot was calculated incorrectly
    - Assassin's Guild crit chance bonus was calculated incorrectly
    - The "Through Shot" skill did not pierce enemies through
    - Agility did not affect the speed of crossbow shots
    - Effects "Walk" and "Battle march" did not work
    - When upgrading items in the Forge, the final item could be determined incorrectly, due to which the improvement process "broke"
    - When stats were upgraded to level 50, the UI moved slightly to the side
    - During the application of some skills, the character froze in place
    - The color of creatures with the "Plague" modifier was incorrectly reset after some effects ended
    - The effect of creature modifiers on its defense was not displayed in the Bestiary
    - Descriptions of some monster abilities were not displayed in the Bestiary
    - Artifact auto-destruction didn't work
    - With the "Breakthrough" modifier, Spirits of Stone spawned in the Grotto instead of Spirits of Earth
    - Merchant clothes affected the price of items previously sold to the Merchant and bought back
    - It was impossible to redeem items sold to the Merchant if the level of the "Merchant's Shelter" building is lower than 4th
    - When the "Auto-equip" setting was enabled, items for the second hand removed two-handed weapons from the character
    - When discarding an equipped two-handed weapon, the animation type was not reset to one-handed
    - Lots of minor fixes

    视频/截图

    Pocket Rogues: Ultimate App 视频
    Pocket Rogues: Ultimate App 截图
    Pocket Rogues: Ultimate App 截图
    Pocket Rogues: Ultimate App 截图
    Pocket Rogues: Ultimate App 截图
    Pocket Rogues: Ultimate App 截图
    Pocket Rogues: Ultimate App 截图

    应用描述

    POCKET ROGUES brings old school Action-RPG flavor to the Roguelike genre. Here you must fight your way through hordes of monsters, explore unique and randomly generated locations, upgrade your guild fortress, and develop heroes of ever-increasing might if you hope to discover the lost secrets of a mysterious dungeon.

    FEATURES:

    • THE GAME IS PLAYED ENTIRELY IN REAL TIME! Move, dodge, avoid obstacles, outmaneuver and outflank! Enjoy an elaborate combat system focused on character control and player skill.
    • TRY YOUR LUCK AS ONE OF MANY HERO CLASSES, each with unique skills, specific equipment, and their own progression tree.
    • EVERY DESCENT IS SPECIAL! From locations and monsters to loot and chance encounters, everything is generated during the game. You will never see two identical dungeons!
    • THE GAME INCLUDES UNIQUE LOCATIONS, each with its own visual style, distinctive enemies, traps, and interactive objects. Once discovered, you can move freely between them all.
    • Construct and improve buildings in the territory of your very OWN GUILD FORTRESS. Unlock new hero classes, strengthen existing ones, and gain access to an arsenal of fierce techniques.
    • REGULAR UPDATES! The game has been supported and actively developed for a long period of time. The game’s creator works in close contact with the community and dedicated players to ensure a high-quality experience for everyone.

    Pocket Rogues contains many different dungeons, each with its own unique loot and monsters. A wide variety of classes and dozens of specializations allow you to take alternative approaches to the game’s numerous boss battles, and each will test your skill in a new way. Add in Pocket Rogue’s traditional RPG components, such as character progression and exploration, and you will never feel bored!

    “For many centuries, a dark dungeon has called to hapless travelers, whispering secrets and promising priceless treasure. None who enter have ever returned, and rumor says that each met an unspeakable fate at the hands of a true Evil. These gloomy legends, of course, only entice new adventurers to try their luck in the depths, eager for glory, fame, and riches beyond imagination. What are you waiting for? It’s time to become one of them!”

    ULTIMATE VERSION FEATURES:

    • The number of all the GEMS, obtained by killing monsters, bosses and for completing tasks, is increased by 50%
    • Added the ability to SAVE the game before leaving, being in any normal dungeon, as well as auto-save while minimizing the game
    • Berserk, Necromancer and all future PREMIUM CLASSES are available for gold
    • Added the ability to start descent into the DUNGEON from a given depth
    • All normal dungeons are completely FREE

    > Discord (Eng): https://discord.gg/nkmyx6JyYZ
    > Facebook (Eng): http://www.facebook.com/PocketRogues

    For all questions, you can also contact the developer directly: ethergaminginc@gmail.com
  • 版本: 1.35.2

    版本更新日期

    2022-10-24

    Pocket Rogues: Ultimate

    Pocket Rogues: Ultimate

    2D Action-RPG & Roguelike

    更新日志

    [GAMEPLAY]
    - Completely updated animations for all player characters. Now they display the movements of individual body parts and are much better readable (animations of creatures were not affected)
    - Most skills and hits no longer stop the character, but almost always significantly slow down their movement
    - Items sold to the Merchant can now be bought back at the same price (before moving to another floor or reloading the location)
    - While running, the character now looks in the direction of movement, even if he is fixed on the target

    [GENERATION]
    - Completely updated appearance of most dungeons. Wall and floor texture resolution increased from 16x16 to 24x24
    - "Ancient Executioner" renamed to "Burnt Executioner". Now he can be found not only as a monster champion, but also as a mini-boss
    - Generation of the Abandoned Prison has been completely reworked: now it uses manually created rooms (more than 40 rooms)
    - Added new rooms for Catacombs
    - Added new Treasury
    - Added new environment objects; more objects and containers are generated per floor
    - Passages to the room in which the player appeared, if possible, will be blocked by doors or barricades
    - In the Catacombs and the Prison, you can meet the Merchant right on the floor

    [FORTRESS]
    - Updated names and descriptions of some buildings

    [ITEMS]
    - Added a new ring - "Hollow". It has no standard effects, but always gains one additional random effect (or an additional level for the existing effect)
    - All axes, arrows and crossbow bolts are now displayed on the character when equipped
    - The item "Mage's battle staff" has been renamed to "Arcane staff"

    [BALANCE]
    - Updated the formula for calculating levels and stats for mini-bosses and monster champions
    - Warlock mini-boss got a new attack. Also, after teleporting, he now instantly turns to the target, and his shield can be broken
    - Mini-boss Pumpkinhead no longer regenerates health during combat
    - The effects "Aura of Endurance" and "Aura of Magic" have been renamed to "Spark of Life" and "Spark of Magic", respectively, and now only affect the character himself
    - Goblin Druids can now summon Rats in combat
    - Reduced the cost of the building "Circle of Masters"
    - The "Inferno" skill now deals significantly more damage to monsters (10% of the total damage per skill level, while before it was +10% to base damage). It also now deals fixed damage to crates and chests
    - "Flame Breath" now deals damage after a short delay instead of instantly
    - The effectiveness of the "Rumble of Battle" skill now increases by 0.1% per skill level (previously - by 0.5% per 5 levels)
    - When resurrected using the Cross of Life, the character instantly deals 10 times the damage of his attack to nearby monsters, but not less than 50 damage (previously this damage was always 50)
    - The torch in the character's hands, as well as the "Paralysis" effect, now stop the regeneration of mutants when they are poisoned
    - Changed the amount of score points that the player received for killing some monsters
    - Decreased wall durability in the Sunken Grotto

    [MISC]
    - Interaction button position can now be changed
    - When completing a descent through the pause screen in the Camp, the character now automatically becomes a survivor, and not abandoned
    - The trail behind the character when dashing has become more noticeable
    - Updated the sound effects of the fight with the Warlock and the Weaver
    - The number of the current floor on the Map (if the character survived and has already played in this location) no longer hides the max. number of floors cleared
    - Crates and barrels are a bit smaller
    - Added support for 2560x1440 screen resolution
    - Redesigned control system (yes, again)
    - Redesigned localization system

    视频/截图

    Pocket Rogues: Ultimate App 视频
    Pocket Rogues: Ultimate App 截图
    Pocket Rogues: Ultimate App 截图
    Pocket Rogues: Ultimate App 截图
    Pocket Rogues: Ultimate App 截图
    Pocket Rogues: Ultimate App 截图
    Pocket Rogues: Ultimate App 截图

    应用描述

    POCKET ROGUES brings old school Action-RPG flavor to the Roguelike genre. Here you must fight your way through hordes of monsters, explore unique and randomly generated locations, upgrade your guild fortress, and develop heroes of ever-increasing might if you hope to discover the lost secrets of a mysterious dungeon.

    FEATURES:

    • THE GAME IS PLAYED ENTIRELY IN REAL TIME! Move, dodge, avoid obstacles, outmaneuver and outflank! Enjoy an elaborate combat system focused on character control and player skill.
    • TRY YOUR LUCK AS ONE OF MANY HERO CLASSES, each with unique skills, specific equipment, and their own progression tree.
    • EVERY DESCENT IS SPECIAL! From locations and monsters to loot and chance encounters, everything is generated during the game. You will never see two identical dungeons!
    • THE GAME INCLUDES UNIQUE LOCATIONS, each with its own visual style, distinctive enemies, traps, and interactive objects. Once discovered, you can move freely between them all.
    • Construct and improve buildings in the territory of your very OWN GUILD FORTRESS. Unlock new hero classes, strengthen existing ones, and gain access to an arsenal of fierce techniques.
    • REGULAR UPDATES! The game has been supported and actively developed for a long period of time. The game’s creator works in close contact with the community and dedicated players to ensure a high-quality experience for everyone.

    Pocket Rogues contains many different dungeons, each with its own unique loot and monsters. A wide variety of classes and dozens of specializations allow you to take alternative approaches to the game’s numerous boss battles, and each will test your skill in a new way. Add in Pocket Rogue’s traditional RPG components, such as character progression and exploration, and you will never feel bored!

    “For many centuries, a dark dungeon has called to hapless travelers, whispering secrets and promising priceless treasure. None who enter have ever returned, and rumor says that each met an unspeakable fate at the hands of a true Evil. These gloomy legends, of course, only entice new adventurers to try their luck in the depths, eager for glory, fame, and riches beyond imagination. What are you waiting for? It’s time to become one of them!”

    ULTIMATE VERSION FEATURES:

    • The number of all the GEMS, obtained by killing monsters, bosses and for completing tasks, is increased by 50%
    • Added the ability to SAVE the game before leaving, being in any normal dungeon, as well as auto-save while minimizing the game
    • Berserk, Necromancer and all future PREMIUM CLASSES are available for gold
    • Added the ability to start descent into the DUNGEON from a given depth
    • All normal dungeons are completely FREE

    > Discord (Eng): https://discord.gg/nkmyx6JyYZ
    > Facebook (Eng): http://www.facebook.com/PocketRogues

    For all questions, you can also contact the developer directly: ethergaminginc@gmail.com
  • 版本: 1.35

    版本更新日期

    2022-10-23

    Pocket Rogues: Ultimate

    Pocket Rogues: Ultimate

    2D Action-RPG & Roguelike

    更新日志

    [GAMEPLAY]
    - Completely updated animations for all player characters. Now they display the movements of individual body parts and are much better readable (animations of creatures were not affected)
    - Most skills and hits no longer stop the character, but almost always significantly slow down their movement
    - Items sold to the Merchant can now be bought back at the same price (before moving to another floor or reloading the location)
    - While running, the character now looks in the direction of movement, even if he is fixed on the target

    [GENERATION]
    - Completely updated appearance of most dungeons. Wall and floor texture resolution increased from 16x16 to 24x24
    - "Ancient Executioner" renamed to "Burnt Executioner". Now he can be found not only as a monster champion, but also as a mini-boss
    - Generation of the Abandoned Prison has been completely reworked: now it uses manually created rooms (more than 40 rooms)
    - Added new rooms for Catacombs
    - Added new Treasury
    - Added new environment objects; more objects and containers are generated per floor
    - Passages to the room in which the player appeared, if possible, will be blocked by doors or barricades
    - In the Catacombs and the Prison, you can meet the Merchant right on the floor

    [FORTRESS]
    - Updated names and descriptions of some buildings

    [ITEMS]
    - Added a new ring - "Hollow". It has no standard effects, but always gains one additional random effect (or an additional level for the existing effect)
    - All axes, arrows and crossbow bolts are now displayed on the character when equipped
    - The item "Mage's battle staff" has been renamed to "Arcane staff"

    [BALANCE]
    - Updated the formula for calculating levels and stats for mini-bosses and monster champions
    - Warlock mini-boss got a new attack. Also, after teleporting, he now instantly turns to the target, and his shield can be broken
    - Mini-boss Pumpkinhead no longer regenerates health during combat
    - The effects "Aura of Endurance" and "Aura of Magic" have been renamed to "Spark of Life" and "Spark of Magic", respectively, and now only affect the character himself
    - Goblin Druids can now summon Rats in combat
    - Reduced the cost of the building "Circle of Masters"
    - The "Inferno" skill now deals significantly more damage to monsters (10% of the total damage per skill level, while before it was +10% to base damage). It also now deals fixed damage to crates and chests
    - "Flame Breath" now deals damage after a short delay instead of instantly
    - The effectiveness of the "Rumble of Battle" skill now increases by 0.1% per skill level (previously - by 0.5% per 5 levels)
    - When resurrected using the Cross of Life, the character instantly deals 10 times the damage of his attack to nearby monsters, but not less than 50 damage (previously this damage was always 50)
    - The torch in the character's hands, as well as the "Paralysis" effect, now stop the regeneration of mutants when they are poisoned
    - Changed the amount of score points that the player received for killing some monsters
    - Decreased wall durability in the Sunken Grotto

    [MISC]
    - Interaction button position can now be changed
    - When completing a descent through the pause screen in the Camp, the character now automatically becomes a survivor, and not abandoned
    - The trail behind the character when dashing has become more noticeable
    - Updated the sound effects of the fight with the Warlock and the Weaver
    - The number of the current floor on the Map (if the character survived and has already played in this location) no longer hides the max. number of floors cleared
    - Crates and barrels are a bit smaller
    - Added support for 2560x1440 screen resolution
    - Redesigned control system (yes, again)
    - Redesigned localization system

    视频/截图

    Pocket Rogues: Ultimate App 视频
    Pocket Rogues: Ultimate App 截图
    Pocket Rogues: Ultimate App 截图
    Pocket Rogues: Ultimate App 截图
    Pocket Rogues: Ultimate App 截图
    Pocket Rogues: Ultimate App 截图
    Pocket Rogues: Ultimate App 截图

    应用描述

    POCKET ROGUES brings old school Action-RPG flavor to the Roguelike genre. Here you must fight your way through hordes of monsters, explore unique and randomly generated locations, upgrade your guild fortress, and develop heroes of ever-increasing might if you hope to discover the lost secrets of a mysterious dungeon.

    FEATURES:

    • THE GAME IS PLAYED ENTIRELY IN REAL TIME! Move, dodge, avoid obstacles, outmaneuver and outflank! Enjoy an elaborate combat system focused on character control and player skill.
    • TRY YOUR LUCK AS ONE OF MANY HERO CLASSES, each with unique skills, specific equipment, and their own progression tree.
    • EVERY DESCENT IS SPECIAL! From locations and monsters to loot and chance encounters, everything is generated during the game. You will never see two identical dungeons!
    • THE GAME INCLUDES UNIQUE LOCATIONS, each with its own visual style, distinctive enemies, traps, and interactive objects. Once discovered, you can move freely between them all.
    • Construct and improve buildings in the territory of your very OWN GUILD FORTRESS. Unlock new hero classes, strengthen existing ones, and gain access to an arsenal of fierce techniques.
    • REGULAR UPDATES! The game has been supported and actively developed for a long period of time. The game’s creator works in close contact with the community and dedicated players to ensure a high-quality experience for everyone.

    Pocket Rogues contains many different dungeons, each with its own unique loot and monsters. A wide variety of classes and dozens of specializations allow you to take alternative approaches to the game’s numerous boss battles, and each will test your skill in a new way. Add in Pocket Rogue’s traditional RPG components, such as character progression and exploration, and you will never feel bored!

    “For many centuries, a dark dungeon has called to hapless travelers, whispering secrets and promising priceless treasure. None who enter have ever returned, and rumor says that each met an unspeakable fate at the hands of a true Evil. These gloomy legends, of course, only entice new adventurers to try their luck in the depths, eager for glory, fame, and riches beyond imagination. What are you waiting for? It’s time to become one of them!”

    ULTIMATE VERSION FEATURES:

    • The number of all the GEMS, obtained by killing monsters, bosses and for completing tasks, is increased by 50%
    • Added the ability to SAVE the game before leaving, being in any normal dungeon, as well as auto-save while minimizing the game
    • Berserk, Necromancer and all future PREMIUM CLASSES are available for gold
    • Added the ability to start descent into the DUNGEON from a given depth
    • All normal dungeons are completely FREE

    > Discord (Eng): https://discord.gg/nkmyx6JyYZ
    > Facebook (Eng): http://www.facebook.com/PocketRogues

    For all questions, you can also contact the developer directly: ethergaminginc@gmail.com
  • 版本: 1.34

    版本更新日期

    2022-02-16

    Pocket Rogues: Ultimate

    Pocket Rogues: Ultimate

    2D Action-RPG & Roguelike

    更新日志

    [Generation]
    * Added a new mini-boss. Its gates can be found in all locations, except for the Catacombs, Prison and Borderlands
    * Added a new type of generation - "lair" (and one sublocation of this type). The lair is a unique one-story dungeon that can be entered through a gate in any normal dungeon
    * Gates are now generated more often, and two altars can appear on the same floor at once
    * Small rooms are now more common in the Borderlands
    [Gameplay]
    * Added the ability to return to the Fortress alive. To do this, visit the Camp after the first kill of the Forgotten Keeper
    * Updated the summary screen at the end of the descent
    * Added chat to multiplayer. Be polite and respect your allies!
    [Fortress]
    * Added 2 additional levels to the Alchemy Lab building that reduce the cost of combining consumable items
    [Items]
    * Added 12 new recipes for the Forge
    [Balance]
    * Inventory items are no longer sold on character death or when ending the game via the pause menu. Now the automatic sale occurs only when returning to the Fortress from the Camp (the price when selling through the Merchant and when returning to the Fortress is the same)
    * The base cost of selling (both to the Merchant and when returning to the Fortress) of all items of equipment has been increased by 4 (!) times
    * "Underground Protein" modifier now increases max. the level of generated monsters by 100% (was by 150%)
    * After each purchase of "Potion of Oblivion" or "Serum of Oblivion", the cost of the next similar potion is increased by 100 gems
    * Pet Golem is now an elemental (previously it belonged to the class of animals)
    * Pets and mercenaries are now more difficult to distract the boss from the character
    * Item drop chance is now more balanced and more dependent on creature type (common, special, elite, etc.)
    * The "Range" effect now affects the range of the Hunter's lunges, and not just normal attacks
    * Bleeding no longer affects undead
    [Misc]
    * Added progress synchronization via iCloud (can be disabled in Settings). It works when you first start the game, and will allow you to restore progress after reinstalling the game, as well as transfer data from the free version to Ultimate without any additional actions on the part of the player. The old autosave to the cloud system is now available only after creating an in-game account
    * On the character selection screen, you can now view their description and characteristics, as well as detailed statistics (it starts to be taken into account only after this update)
    * The world map now displays a record score for each of the locations (on the "Rating" button)
    * Inventory now shows total item prices instead of base prices
    * Text in dialogs is now animated
    * Added new hints on the loading screen and on the signs in the dungeons; some old tips edited
    * Changed icons of some items
    * Changed the appearance of the Goblin-Druid
    * Updated some sound effects
    * Companions will no longer come close to the character if possible
    * When receiving new blueprints or modifiers, the volume of the music will be temporarily reduced so as not to drown out the corresponding sound effects
    * The color of the damage pop-up numbers is now different if the shield is hit by the Steel Ring
    * The table next to the Blacksmith can now be broken (in case an item is accidentally thrown there)
    * During tutorial, the character now receives a wooden sword

    * Added support for 2400x1080 resolution
    * Changed "Target FPS" parameters due to low demand: values 144 and 240 are replaced by 90 and 120 respectively

    应用描述

    暂无应用描述数据