Nomad Sculpt

Nomad Sculpt

Sculpt, paint and create in 3D

开发者: Hexanomad

中国
APP ID 复制
1519508653
价格
499.00Kč
内购
61个评分
图形和设计(付费)
昨日下载量
最近更新
2024-12-18
最早发布
2020-08-04
版本统计
  • 1天2小时

    最新版本上线距今

  • 8

    近1年版本更新次数

  • 2020-08-04

    全球最早版本上线日期

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  • 版本: 1.92

    版本更新日期

    2024-12-18

    Nomad Sculpt

    Nomad Sculpt

    Sculpt, paint and create in 3D

    更新日志

    ios: fix crash on iOS 15.0, 15.1 and 15.2

    toolbox: dot not display tools in subfolders
    toolbox: add an option to rename folder

    tool: fix stroke painting checkbox not being read correctly at loading
    tool: fix layer tool

    dyntopo: fix issue for some tools
    boolean: remove unwated plane simplification cleanup
    voxel: bake texture to vertex from multiple inputs
    inspector: fix crash in some case
    image: add support for webp format
    delLayer: fix crash when painting is off
    gizmo: adding a pin option so that releasing it will copy the pivot
    tube: fix rotate handler being too fast when radius is very small
    interface: add a small indicator in the the scene list when shading Instance ID or object ID is used

    视频/截图

    Nomad Sculpt App 截图
    Nomad Sculpt App 截图
    Nomad Sculpt App 截图
    Nomad Sculpt App 截图
    Nomad Sculpt App 截图
    Nomad Sculpt App 截图
    Nomad Sculpt App 截图
    Nomad Sculpt App 截图
    Nomad Sculpt App 截图

    应用描述

    • Sculpting tools
    Clay, flatten, smooth, mask and many other brushes will let you shape your creation.
    You can also use the trim boolean cutting tool with lasso, rectangle and other shapes, for hardsurface purposes.

    • Stroke customization
    Falloff, alphas, tilings, pencil pressure and other stroke parameters can be customized.
    You can save and load your tools preset as well.

    • Painting tools
    Vertex painting with color, roughness and metalness.
    You can easily manage all your material presets as well.

    • Layers
    Record your sculpting and painting operations in separate layers for easier iteration during the creation process.
    Both the sculpting and painting changes are recorded.

    • Multiresolution sculpting
    Go back and forth between multiple resolution of your mesh for a flexible workflow.

    • Voxel remeshing
    Remesh quickly your mesh to get a uniform level of detail.
    It can be used to quickly sketch a rough shape at the beginning of the creation process.

    • Dynamic topology
    Refine locally your mesh under your brush to get an automatic level of detail.
    You can even keep your layers, as they will be automatically updated!

    • Decimate
    Reduce the number of polygons by keeping as many details as possible.

    • Face Group
    Segment your mesh into subgroups with the face group tool.

    • Automatic UV unwrap
    The automatic UV unwrapper can use face groups to control the unwrapping process.

    • Baking
    You can transfer vertex data such as color, roughness, metalness and small scaled detail in to textures.
    You can also do the opposite, transfering textures data into vertex data or layers.

    • Primitive shape
    Cylinder, torus, tube, lathe and other primitives can be used to quickly start new shapes from scratch.

    • PBR rendering
    Beautiful PBR rendering by default, with lighting and shadows.
    You can always switch to matcap for a more standard shading for sculpting purposes.

    • Post processing
    Screen Space Reflection, Depth of Field, Ambient Occlusion, Tone mapping, etc

    • Export and Import
    Supported formats include glTF, OBJ, STL or PLY files.

    • Interface
    Easy-to-use interface, designed for mobile experience.
    Customization is possible as well!

    • Quad Remesher (separate in-app purchase only)
    Remesh your object automatically with a quad dominant mesh that follows the mesh curvatures.
    It supports guides, face groups and density painting.
  • 版本: 1.91

    版本更新日期

    2024-12-05

    Nomad Sculpt

    Nomad Sculpt

    Sculpt, paint and create in 3D

    更新日志

    ios: improve quad remesher guide handling when symmetry is enabled
    gizmo: add new target mode with sync instance

    insert: fix previewed insertion when inserting on a repeated instance
    insert: fix crash when inserting a node while instance option is on
    insert: insert the nodes as a child instead of next to the picked object
    insert: tries to keep hierarchy when inserting subpart of a tree selection

    silhouette: fix option when mesh isn’t aligned (transform not reset)
    silhouette: fix option when mesh has a non identity transform

    ply: fix export when objects have transform
    ply: fix export when exporting multiple objects

    fbx: improve import
    fbx: add basic export support (no textures, no materials)

    tube: prevent profile editing if the profile is aligned with the camera view
    tube: only snaps the first point of the tube when creating a tube and if the snap option is off
    tube: fix cap triangulation sometimes failing in some cases
    tube: snap can snaps on other object vertex

    bake: fix self vertex baking in some case
    bake: fix crash when a mesh has a normal map but without UV
    bake: show offset preview

    interface: quick mask or smooth shortcut sometimes didn’t work if tools were re-ordered
    interface: add checkbox to disable long press undo/redo
    interface: add alternative color wheel picker
    interface: improve material and tool alpha preview

    wireframe: only show wireframe on visible faces (can be changed in wireframe option)
    wireframe: add an option to only show wireframe for the current selection

    symmetry: fix flip option
    symmetry: more robust handling by sculpting brushes

    mask: mask shape selector can now clear and mask multiple objects at the same time
    mask: masked area will ignore transparency and be visible (hidden face data will still be hidden though)
    mask: clear mask even if the mirrored shape collides with the mesh (when the main shape doesn’t collide with the mesh)

    move: fix background radius when mesh has non uniform or skew matrix
    move: add swirl effect when using a secondary finger or input

    facegroup: add auto group from normal option
    facegroup: add auto group from separate parts option

    multires: add a wireframe option to only show the first level wireframe
    multires: add an option to lock the vertices of the first level

    triplanar: add brush material triplanar mode
    triplanar: add mesh material triplanar mode

    tool: add extra contextual options to facegroup, mask and hide
    tool: preset can be moved in subfolder
    layers: add an option to extract a layer from the base painting, by comparing with a default material
    dyntopo: fix bug that could make sculpting fails the surface picking
    curve: revert behaviour of path drawing mode where new points can be inserted from dragging anywhere
    xray: add target option to choose whether the selected or non selected objects are ghosted
    file: update obj vertex color import if the file is coming from blender
    tool: presets can be loaded through drag n dropping or import button (Project menu)
    alpha: add screen projection option, instead of surface
    repeater: tweak default mirror and radial initial world position
    texture: matcap supports color texture
    image: improve EXR support

    视频/截图

    Nomad Sculpt App 截图
    Nomad Sculpt App 截图
    Nomad Sculpt App 截图
    Nomad Sculpt App 截图
    Nomad Sculpt App 截图
    Nomad Sculpt App 截图
    Nomad Sculpt App 截图
    Nomad Sculpt App 截图
    Nomad Sculpt App 截图

    应用描述

    • Sculpting tools
    Clay, flatten, smooth, mask and many other brushes will let you shape your creation.
    You can also use the trim boolean cutting tool with lasso, rectangle and other shapes, for hardsurface purposes.

    • Stroke customization
    Falloff, alphas, tilings, pencil pressure and other stroke parameters can be customized.
    You can save and load your tools preset as well.

    • Painting tools
    Vertex painting with color, roughness and metalness.
    You can easily manage all your material presets as well.

    • Layers
    Record your sculpting and painting operations in separate layers for easier iteration during the creation process.
    Both the sculpting and painting changes are recorded.

    • Multiresolution sculpting
    Go back and forth between multiple resolution of your mesh for a flexible workflow.

    • Voxel remeshing
    Remesh quickly your mesh to get a uniform level of detail.
    It can be used to quickly sketch a rough shape at the beginning of the creation process.

    • Dynamic topology
    Refine locally your mesh under your brush to get an automatic level of detail.
    You can even keep your layers, as they will be automatically updated!

    • Decimate
    Reduce the number of polygons by keeping as many details as possible.

    • Face Group
    Segment your mesh into subgroups with the face group tool.

    • Automatic UV unwrap
    The automatic UV unwrapper can use face groups to control the unwrapping process.

    • Baking
    You can transfer vertex data such as color, roughness, metalness and small scaled detail in to textures.
    You can also do the opposite, transfering textures data into vertex data or layers.

    • Primitive shape
    Cylinder, torus, tube, lathe and other primitives can be used to quickly start new shapes from scratch.

    • PBR rendering
    Beautiful PBR rendering by default, with lighting and shadows.
    You can always switch to matcap for a more standard shading for sculpting purposes.

    • Post processing
    Screen Space Reflection, Depth of Field, Ambient Occlusion, Tone mapping, etc

    • Export and Import
    Supported formats include glTF, OBJ, STL or PLY files.

    • Interface
    Easy-to-use interface, designed for mobile experience.
    Customization is possible as well!

    • Quad Remesher (separate in-app purchase only)
    Remesh your object automatically with a quad dominant mesh that follows the mesh curvatures.
    It supports guides, face groups and density painting.
  • 版本: 1.90

    版本更新日期

    2024-04-18

    Nomad Sculpt

    Nomad Sculpt

    Sculpt, paint and create in 3D

    更新日志

    ios: quad remesher alt shortcut resets the density painting
    ios: quad remesher allow smooth density intensity greater than 100 percent
    remesh: quad remeshers now keep hidden faces
    voxel: fix voxel remesh when hidden faces are present
    voxel: fix crash sometimes happening due to layers
    smooth: add screen painting smoothing if paint intensity is greater than 100 percent
    layer: fix merge logic (voxel, join)

    视频/截图

    Nomad Sculpt App 截图
    Nomad Sculpt App 截图
    Nomad Sculpt App 截图
    Nomad Sculpt App 截图
    Nomad Sculpt App 截图
    Nomad Sculpt App 截图
    Nomad Sculpt App 截图
    Nomad Sculpt App 截图
    Nomad Sculpt App 截图

    应用描述

    • Sculpting tools
    Clay, flatten, smooth, mask and many other brushes will let you shape your creation.
    You can also use the trim boolean cutting tool with lasso, rectangle and other shapes, for hardsurface purposes.

    • Stroke customization
    Falloff, alphas, tilings, pencil pressure and other stroke parameters can be customized.
    You can save and load your tools preset as well.

    • Painting tools
    Vertex painting with color, roughness and metalness.
    You can easily manage all your material presets as well.

    • Layers
    Record your sculpting and painting operations in separate layers for easier iteration during the creation process.
    Both the sculpting and painting changes are recorded.

    • Multiresolution sculpting
    Go back and forth between multiple resolution of your mesh for a flexible workflow.

    • Voxel remeshing
    Remesh quickly your mesh to get a uniform level of detail.
    It can be used to quickly sketch a rough shape at the beginning of the creation process.

    • Dynamic topology
    Refine locally your mesh under your brush to get an automatic level of detail.
    You can even keep your layers, as they will be automatically updated!

    • Decimate
    Reduce the number of polygons by keeping as many details as possible.

    • Face Group
    Segment your mesh into subgroups with the face group tool.

    • Automatic UV unwrap
    The automatic UV unwrapper can use face groups to control the unwrapping process.

    • Baking
    You can transfer vertex data such as color, roughness, metalness and small scaled detail in to textures.
    You can also do the opposite, transfering textures data into vertex data or layers.

    • Primitive shape
    Cylinder, torus, tube, lathe and other primitives can be used to quickly start new shapes from scratch.

    • PBR rendering
    Beautiful PBR rendering by default, with lighting and shadows.
    You can always switch to matcap for a more standard shading for sculpting purposes.

    • Post processing
    Screen Space Reflection, Depth of Field, Ambient Occlusion, Tone mapping, etc

    • Export and Import
    Supported formats include glTF, OBJ, STL or PLY files.

    • Interface
    Easy-to-use interface, designed for mobile experience.
    Customization is possible as well!

    • Quad Remesher (separate in-app purchase only)
    Remesh your object automatically with a quad dominant mesh that follows the mesh curvatures.
    It supports guides, face groups and density painting.
  • 版本: 1.89

    版本更新日期

    2024-04-16

    Nomad Sculpt

    Nomad Sculpt

    Sculpt, paint and create in 3D

    更新日志

    triplanar: two sided bug
    triplanar: fix crash when tapping the generated mesh
    bake: bake vertex doesn’t delete texture if the channel isn’t checked
    bake: add an option “opacity to mask” option
    bake: normal map texture baking improved
    tools: fix preset crashing on clone
    binding: fix search helper

    视频/截图

    Nomad Sculpt App 截图
    Nomad Sculpt App 截图
    Nomad Sculpt App 截图
    Nomad Sculpt App 截图
    Nomad Sculpt App 截图
    Nomad Sculpt App 截图
    Nomad Sculpt App 截图
    Nomad Sculpt App 截图
    Nomad Sculpt App 截图

    应用描述

    • Sculpting tools
    Clay, flatten, smooth, mask and many other brushes will let you shape your creation.
    You can also use the trim boolean cutting tool with lasso, rectangle and other shapes, for hardsurface purposes.

    • Stroke customization
    Falloff, alphas, tilings, pencil pressure and other stroke parameters can be customized.
    You can save and load your tools preset as well.

    • Painting tools
    Vertex painting with color, roughness and metalness.
    You can easily manage all your material presets as well.

    • Layers
    Record your sculpting and painting operations in separate layers for easier iteration during the creation process.
    Both the sculpting and painting changes are recorded.

    • Multiresolution sculpting
    Go back and forth between multiple resolution of your mesh for a flexible workflow.

    • Voxel remeshing
    Remesh quickly your mesh to get a uniform level of detail.
    It can be used to quickly sketch a rough shape at the beginning of the creation process.

    • Dynamic topology
    Refine locally your mesh under your brush to get an automatic level of detail.
    You can even keep your layers, as they will be automatically updated!

    • Decimate
    Reduce the number of polygons by keeping as many details as possible.

    • Face Group
    Segment your mesh into subgroups with the face group tool.

    • Automatic UV unwrap
    The automatic UV unwrapper can use face groups to control the unwrapping process.

    • Baking
    You can transfer vertex data such as color, roughness, metalness and small scaled detail in to textures.
    You can also do the opposite, transfering textures data into vertex data or layers.

    • Primitive shape
    Cylinder, torus, tube, lathe and other primitives can be used to quickly start new shapes from scratch.

    • PBR rendering
    Beautiful PBR rendering by default, with lighting and shadows.
    You can always switch to matcap for a more standard shading for sculpting purposes.

    • Post processing
    Screen Space Reflection, Depth of Field, Ambient Occlusion, Tone mapping, etc

    • Export and Import
    Supported formats include glTF, OBJ, STL or PLY files.

    • Interface
    Easy-to-use interface, designed for mobile experience.
    Customization is possible as well!

    • Quad Remesher (separate in-app purchase only)
    Remesh your object automatically with a quad dominant mesh that follows the mesh curvatures.
    It supports guides, face groups and density painting.
  • 版本: 1.88

    版本更新日期

    2024-04-14

    Nomad Sculpt

    Nomad Sculpt

    Sculpt, paint and create in 3D

    更新日志

    tool: fix front facing bug impacting most brushes when two sided was off
    light: fix type radio button single click not working
    bake: fix texture opacity to layer opacity alpha
    file: fix nom loading sometimes failing when an infinite value was present
    mask: fix crash when clearing when multiple objects are selected
    bake: improve opacity baking
    gltf: fix color export
    stroke: fix incorrect alpha handling with mirroring
    binding: tool preset added

    应用描述

    暂无应用描述数据

  • 版本: 1.87

    版本更新日期

    2024-04-09

    Nomad Sculpt

    Nomad Sculpt

    Sculpt, paint and create in 3D

    更新日志

    tool: front vertex bug
    facegroup: ignore mask if mask is hidden
    facegroup: fix group recoloring wrongly creating new unnecessary group

    应用描述

    暂无应用描述数据

  • 版本: 1.86

    版本更新日期

    2024-04-08

    Nomad Sculpt

    Nomad Sculpt

    Sculpt, paint and create in 3D

    更新日志

    ios: fix shortcut preview display
    gesture: fix one-tap gesture when toolbox is not hidden
    gizmo: fix crash when vertex transforming a mesh alongside a primitive
    gif: fix opaque gif generation

    应用描述

    暂无应用描述数据

  • 版本: 1.85

    版本更新日期

    2024-04-05

    Nomad Sculpt

    Nomad Sculpt

    Sculpt, paint and create in 3D

    更新日志

    ios: add quad remesh plugin, from EXOSIDE (~15$, one time purchase)
    ios: quad remesher supports face group, guides and density painting

    dyntopo: add an option to take the brush falloff and alpha into account

    facegroup: add facegroup tool
    hide: add hide tool
    paint: add vertex transparency support

    light: replace shadow softness option with size (point, spot) and angle (directional) option
    light: point lights will automatically cast screenspace shadow even if shadowmap option is on
    light: add environment light (directional with automatic color, intensity and orientation)
    light: fix crash when deleting a light

    primitive: all primitives now have UVs
    primitive: replace linear subdivision checkbox with a slider to allow more control (more subtle round borders)

    misc: improve overall brush behaviour when non uniform scale, skew or inverse culling is present
    misc: add sonar pen support

    obj: export folder only if textures are present
    ply: add ply import and export

    lathe: display orange vertical line when curve is selected
    tube: profile viewport UX improved

    file: improve tiff support
    ios: import button now supports folder selection

    smudge: improve tool quality
    render: fix fov and camera position being tweaked during render export
    interface: reset tool orders will reset custom tools according to their name
    mask: interacting with extraction slider will show a preview of the output
    matcap: added a lock rotation option for matcap (prevent three-fingers gesture rotation)
    move: add background radius option
    layer: fix longstanding bug where layers could be corrupted when using the keep top details option
    split: fix line shape
    gizmo: fix reset pivot mask button being always disabled
    heightmap: fix black screen when tone mapping is disabled
    background: gradient option
    stroke: fix snap radius option
    symmetry: flip object now works with multires object (enabling material culling instead of flipping faces)
    bake: improvements for both vertex and texture reprojection

    gesture: more control for three-finger gestures. In case of conflict, UI order matters. But light gesture is only active in PBR or Matcap+Lock off.
    So by default:

    Matcap+lock on mode, radius/intensity gestures active
    PBR mode, radius/light gestures active

    视频/截图

    Nomad Sculpt App 截图
    Nomad Sculpt App 截图
    Nomad Sculpt App 截图
    Nomad Sculpt App 截图
    Nomad Sculpt App 截图
    Nomad Sculpt App 截图
    Nomad Sculpt App 截图
    Nomad Sculpt App 截图
    Nomad Sculpt App 截图

    应用描述

    • Sculpting tools
    Clay, flatten, smooth, mask and many other brushes will let you shape your creation.
    You can also use the trim boolean cutting tool with lasso, rectangle and other shapes, for hardsurface purposes.

    • Stroke customization
    Falloff, alphas, tilings, pencil pressure and other stroke parameters can be customized.
    You can save and load your tools preset as well.

    • Painting tools
    Vertex painting with color, roughness and metalness.
    You can easily manage all your material presets as well.

    • Layers
    Record your sculpting and painting operations in separate layers for easier iteration during the creation process.
    Both the sculpting and painting changes are recorded.

    • Multiresolution sculpting
    Go back and forth between multiple resolution of your mesh for a flexible workflow.

    • Voxel remeshing
    Remesh quickly your mesh to get a uniform level of detail.
    It can be used to quickly sketch a rough shape at the beginning of the creation process.

    • Dynamic topology
    Refine locally your mesh under your brush to get an automatic level of detail.
    You can even keep your layers, as they will be automatically updated!

    • Decimate
    Reduce the number of polygons by keeping as many details as possible.

    • Face Group
    Segment your mesh into subgroups with the face group tool.

    • Automatic UV unwrap
    The automatic UV unwrapper can use face groups to control the unwrapping process.

    • Baking
    You can transfer vertex data such as color, roughness, metalness and small scaled detail in to textures.
    You can also do the opposite, transfering textures data into vertex data or layers.

    • Primitive shape
    Cylinder, torus, tube, lathe and other primitives can be used to quickly start new shapes from scratch.

    • PBR rendering
    Beautiful PBR rendering by default, with lighting and shadows.
    You can always switch to matcap for a more standard shading for sculpting purposes.

    • Post processing
    Screen Space Reflection, Depth of Field, Ambient Occlusion, Tone mapping, etc

    • Export and Import
    Supported formats include glTF, OBJ, STL or PLY files.

    • Interface
    Easy-to-use interface, designed for mobile experience.
    Customization is possible as well!

    • Quad Remesher (separate in-app purchase only)
    Remesh your object automatically with a quad dominant mesh that follows the mesh curvatures.
    It supports guides, face groups and density painting.
  • 版本: 1.84

    版本更新日期

    2023-10-27

    Nomad Sculpt

    Nomad Sculpt

    Sculpt, paint and create in 3D

    更新日志

    render: fix DOF focus update on tap
    gesture: tube editing with finger was possible even it shouldn’t
    grid: improve grid antialiasing
    profile: fix curve preview issue with preset replace feature
    profile: move folder button wasn’t always working

    视频/截图

    Nomad Sculpt App 截图
    Nomad Sculpt App 截图
    Nomad Sculpt App 截图
    Nomad Sculpt App 截图
    Nomad Sculpt App 截图
    Nomad Sculpt App 截图
    Nomad Sculpt App 截图
    Nomad Sculpt App 截图
    Nomad Sculpt App 截图

    应用描述

    - Sculpting tools
    Clay, flatten, smooth, mask and many other brushes will let you shape your creation.
    Need hard lines? You will also find some lasso/line/curve cutting tools.

    - Stroke customization
    Falloff, alphas, tilings, pencil pressure and other stroke parameters can be customized.
    You can save and load your tools preset as well.

    - Painting tools
    Vertex painting with color, roughness and metalness.
    You can easily manage all your material presets as well.

    - Layers
    Record your sculpting and painting operations in separate layers for easier iteration during the creation process.
    Both the sculpting and painting changes are recorded.

    - Multiresolution sculpting
    Go back and forth between multiple resolution of your mesh for a flexible workflow.

    - Voxel remeshing
    Remesh quickly your mesh to get a uniform level of detail.
    It can be used to quickly sketch a rough shape at the beginning of the creation process.

    - Dynamic topology
    Refine locally your mesh under your brush to get an automatic level of detail.
    You can even keep your layers, as they will be automatically updated!

    - Primitive shape
    Cylinder, torus, triplanar voxel and other primitives can be used to quickly start new shape from scratch.

    - PBR rendering
    Beautiful PBR rendering by default, with lighting and shadows.
    You can always switch to matcap for a more standard shading for sculpting purposes.

    - Post-processing
    Screen Space Reflection, Depth of Field, Ambient Occlusion, Tone mapping, etc

    - Files
    Save and open glTF, OBJ and STL files.
    Layers and PBR painting are only kept through GLTF files.

    - Interface
    Easy-to-use interface, designed for mobile experience.
    There is also a lot of customization possible!
  • 版本: 1.83

    版本更新日期

    2023-10-24

    Nomad Sculpt

    Nomad Sculpt

    Sculpt, paint and create in 3D

    更新日志

    file: fix boolean operation corrupting mesh (issue only revealed when reloading the project)
    file: detect obj and stl even if the file extension is missing

    tube: add per point profile
    tube: fix snapping option when creating a new tube
    tube: improve snap alignment (profile view aligned with gizmo)
    tube: add profile presets

    curve: fix bspline broken sampling around the end points
    repeat: prevent negative radius (negative scale)
    gizmo: Move To Origin option now centers the current gizmo pivot instead of geometric center
    hole: edit world space value instead of radius ratio
    mask: world space thickness slider

    视频/截图

    Nomad Sculpt App 截图
    Nomad Sculpt App 截图
    Nomad Sculpt App 截图
    Nomad Sculpt App 截图
    Nomad Sculpt App 截图
    Nomad Sculpt App 截图
    Nomad Sculpt App 截图
    Nomad Sculpt App 截图
    Nomad Sculpt App 截图

    应用描述

    - Sculpting tools
    Clay, flatten, smooth, mask and many other brushes will let you shape your creation.
    Need hard lines? You will also find some lasso/line/curve cutting tools.

    - Stroke customization
    Falloff, alphas, tilings, pencil pressure and other stroke parameters can be customized.
    You can save and load your tools preset as well.

    - Painting tools
    Vertex painting with color, roughness and metalness.
    You can easily manage all your material presets as well.

    - Layers
    Record your sculpting and painting operations in separate layers for easier iteration during the creation process.
    Both the sculpting and painting changes are recorded.

    - Multiresolution sculpting
    Go back and forth between multiple resolution of your mesh for a flexible workflow.

    - Voxel remeshing
    Remesh quickly your mesh to get a uniform level of detail.
    It can be used to quickly sketch a rough shape at the beginning of the creation process.

    - Dynamic topology
    Refine locally your mesh under your brush to get an automatic level of detail.
    You can even keep your layers, as they will be automatically updated!

    - Primitive shape
    Cylinder, torus, triplanar voxel and other primitives can be used to quickly start new shape from scratch.

    - PBR rendering
    Beautiful PBR rendering by default, with lighting and shadows.
    You can always switch to matcap for a more standard shading for sculpting purposes.

    - Post-processing
    Screen Space Reflection, Depth of Field, Ambient Occlusion, Tone mapping, etc

    - Files
    Save and open glTF, OBJ and STL files.
    Layers and PBR painting are only kept through GLTF files.

    - Interface
    Easy-to-use interface, designed for mobile experience.
    There is also a lot of customization possible!