Nomad Sculpt

Nomad Sculpt

Sculpt, paint and create in 3D

开发者: Hexanomad

中国
APP ID 复制
1519508653
价格
฿699.00
内购
132个评分
图形和设计(付费)
昨日下载量
最近更新
2025-03-13
最早发布
2020-08-04
版本统计
  • 44天6小时

    最新版本上线距今

  • 10

    近1年版本更新次数

  • 2020-08-04

    全球最早版本上线日期

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  • 版本: 2.1

    版本更新日期

    2025-03-13

    Nomad Sculpt

    Nomad Sculpt

    Sculpt, paint and create in 3D

    更新日志

    pivot: fix pivot editing on multiple mesh
    pivot: repeat randomness now uses mesh pivots
    pivot: add option to mesh vertices from pivot
    paint: fix texture popup
    tube: fix preset popup
    binding: fix hide clear all
    repeater: fix repeater not working directly when adding it to the scene
    shortcut: fix some bottom shortcuts not being saved

    视频/截图

    Nomad Sculpt App 截图
    Nomad Sculpt App 截图
    Nomad Sculpt App 截图
    Nomad Sculpt App 截图
    Nomad Sculpt App 截图
    Nomad Sculpt App 截图
    Nomad Sculpt App 截图
    Nomad Sculpt App 截图
    Nomad Sculpt App 截图

    应用描述

    • Sculpting tools
    Clay, flatten, smooth, mask and many other brushes will let you shape your creation.
    You can also use the trim boolean cutting tool with lasso, rectangle and other shapes, for hardsurface purposes.

    • Stroke customization
    Falloff, alphas, tilings, pencil pressure and other stroke parameters can be customized.
    You can save and load your tools preset as well.

    • Painting tools
    Vertex painting with color, roughness and metalness.
    You can easily manage all your material presets as well.

    • Layers
    Record your sculpting and painting operations in separate layers for easier iteration during the creation process.
    Both the sculpting and painting changes are recorded.

    • Multiresolution sculpting
    Go back and forth between multiple resolution of your mesh for a flexible workflow.

    • Voxel remeshing
    Remesh quickly your mesh to get a uniform level of detail.
    It can be used to quickly sketch a rough shape at the beginning of the creation process.

    • Dynamic topology
    Refine locally your mesh under your brush to get an automatic level of detail.
    You can even keep your layers, as they will be automatically updated!

    • Decimate
    Reduce the number of polygons by keeping as many details as possible.

    • Face Group
    Segment your mesh into subgroups with the face group tool.

    • Automatic UV unwrap
    The automatic UV unwrapper can use face groups to control the unwrapping process.

    • Baking
    You can transfer vertex data such as color, roughness, metalness and small scaled detail in to textures.
    You can also do the opposite, transfering textures data into vertex data or layers.

    • Primitive shape
    Cylinder, torus, tube, lathe and other primitives can be used to quickly start new shapes from scratch.

    • PBR rendering
    Beautiful PBR rendering by default, with lighting and shadows.
    You can always switch to matcap for a more standard shading for sculpting purposes.

    • Post processing
    Screen Space Reflection, Depth of Field, Ambient Occlusion, Tone mapping, etc

    • Export and Import
    Supported formats include glTF, OBJ, STL or PLY files.

    • Interface
    Easy-to-use interface, designed for mobile experience.
    Customization is possible as well!

    • Quad Remesher (separate in-app purchase only)
    Remesh your object automatically with a quad dominant mesh that follows the mesh curvatures.
    It supports guides, face groups and density painting.
  • 版本: 2.0

    版本更新日期

    2025-03-11

    Nomad Sculpt

    Nomad Sculpt

    Sculpt, paint and create in 3D

    更新日志

    mask: fix mask not working correctly with connected topology (for example move tool)
    operation: improve blurring on mask area
    hide: fix sculpting not working correctly caused by wrong handling of stroke spacing on hidden area when show hide is off
    connected: fix connected topology not respecting disabled mask, face group and hidden faces options
    repeat: add random option in repeaters
    show: allow contact shadows even if screenspace shadows are used
    material: add copy and paste button
    toolbox: add resize handler
    interface: add most bindings as customisation for the bottom bar
    facegroup: fix render artefact on grazing angle normals

    应用描述

    暂无应用描述数据

  • 版本: 1.99

    版本更新日期

    2025-02-26

    Nomad Sculpt

    Nomad Sculpt

    Sculpt, paint and create in 3D

    更新日志

    hide: fix facegroup view ignoring hidden faces
    background: improve a bit background and layer base dropper preview
    interface: small improvements for small screen and fixes glitches in the scene menu
    layer: fix bleeding issue on layer when using screen smooth or blur operation
    operation: fix color operation on layer mode

    视频/截图

    Nomad Sculpt App 截图
    Nomad Sculpt App 截图
    Nomad Sculpt App 截图
    Nomad Sculpt App 截图
    Nomad Sculpt App 截图
    Nomad Sculpt App 截图
    Nomad Sculpt App 截图
    Nomad Sculpt App 截图
    Nomad Sculpt App 截图

    应用描述

    • Sculpting tools
    Clay, flatten, smooth, mask and many other brushes will let you shape your creation.
    You can also use the trim boolean cutting tool with lasso, rectangle and other shapes, for hardsurface purposes.

    • Stroke customization
    Falloff, alphas, tilings, pencil pressure and other stroke parameters can be customized.
    You can save and load your tools preset as well.

    • Painting tools
    Vertex painting with color, roughness and metalness.
    You can easily manage all your material presets as well.

    • Layers
    Record your sculpting and painting operations in separate layers for easier iteration during the creation process.
    Both the sculpting and painting changes are recorded.

    • Multiresolution sculpting
    Go back and forth between multiple resolution of your mesh for a flexible workflow.

    • Voxel remeshing
    Remesh quickly your mesh to get a uniform level of detail.
    It can be used to quickly sketch a rough shape at the beginning of the creation process.

    • Dynamic topology
    Refine locally your mesh under your brush to get an automatic level of detail.
    You can even keep your layers, as they will be automatically updated!

    • Decimate
    Reduce the number of polygons by keeping as many details as possible.

    • Face Group
    Segment your mesh into subgroups with the face group tool.

    • Automatic UV unwrap
    The automatic UV unwrapper can use face groups to control the unwrapping process.

    • Baking
    You can transfer vertex data such as color, roughness, metalness and small scaled detail in to textures.
    You can also do the opposite, transfering textures data into vertex data or layers.

    • Primitive shape
    Cylinder, torus, tube, lathe and other primitives can be used to quickly start new shapes from scratch.

    • PBR rendering
    Beautiful PBR rendering by default, with lighting and shadows.
    You can always switch to matcap for a more standard shading for sculpting purposes.

    • Post processing
    Screen Space Reflection, Depth of Field, Ambient Occlusion, Tone mapping, etc

    • Export and Import
    Supported formats include glTF, OBJ, STL or PLY files.

    • Interface
    Easy-to-use interface, designed for mobile experience.
    Customization is possible as well!

    • Quad Remesher (separate in-app purchase only)
    Remesh your object automatically with a quad dominant mesh that follows the mesh curvatures.
    It supports guides, face groups and density painting.
  • 版本: 1.98

    版本更新日期

    2025-02-25

    Nomad Sculpt

    Nomad Sculpt

    Sculpt, paint and create in 3D

    更新日志

    render: fix normal map rendering where there is skew and non uniform scale
    render: better smooth normal and tangent, especially when strong skew and non uniform scale is present
    bake: normal baking improved when skew and non uniform scale is present
    subsurface: fix scattering effect
    obj: fix normal map import and export
    operation: add global mesh operation menu
    curve: add spiral option to curve repeater
    material: toggling embed texture doesn’t force or delete alpha on existing materials
    profile: fix preset selection sometimes not working
    profile: fix bugs when using mirroring

    应用描述

    暂无应用描述数据

  • 版本: 1.97

    版本更新日期

    2025-02-02

    Nomad Sculpt

    Nomad Sculpt

    Sculpt, paint and create in 3D

    更新日志

    paint: stop painting everything in yellow
    subsurface: fix effect when multiple object have different scattering in the scene
    primitive: expose division control in the contextual menu
    voxel: hole filling will reuse voxel edge length
    lathe: improve axis editing

    视频/截图

    Nomad Sculpt App 截图
    Nomad Sculpt App 截图
    Nomad Sculpt App 截图
    Nomad Sculpt App 截图
    Nomad Sculpt App 截图
    Nomad Sculpt App 截图
    Nomad Sculpt App 截图
    Nomad Sculpt App 截图
    Nomad Sculpt App 截图

    应用描述

    • Sculpting tools
    Clay, flatten, smooth, mask and many other brushes will let you shape your creation.
    You can also use the trim boolean cutting tool with lasso, rectangle and other shapes, for hardsurface purposes.

    • Stroke customization
    Falloff, alphas, tilings, pencil pressure and other stroke parameters can be customized.
    You can save and load your tools preset as well.

    • Painting tools
    Vertex painting with color, roughness and metalness.
    You can easily manage all your material presets as well.

    • Layers
    Record your sculpting and painting operations in separate layers for easier iteration during the creation process.
    Both the sculpting and painting changes are recorded.

    • Multiresolution sculpting
    Go back and forth between multiple resolution of your mesh for a flexible workflow.

    • Voxel remeshing
    Remesh quickly your mesh to get a uniform level of detail.
    It can be used to quickly sketch a rough shape at the beginning of the creation process.

    • Dynamic topology
    Refine locally your mesh under your brush to get an automatic level of detail.
    You can even keep your layers, as they will be automatically updated!

    • Decimate
    Reduce the number of polygons by keeping as many details as possible.

    • Face Group
    Segment your mesh into subgroups with the face group tool.

    • Automatic UV unwrap
    The automatic UV unwrapper can use face groups to control the unwrapping process.

    • Baking
    You can transfer vertex data such as color, roughness, metalness and small scaled detail in to textures.
    You can also do the opposite, transfering textures data into vertex data or layers.

    • Primitive shape
    Cylinder, torus, tube, lathe and other primitives can be used to quickly start new shapes from scratch.

    • PBR rendering
    Beautiful PBR rendering by default, with lighting and shadows.
    You can always switch to matcap for a more standard shading for sculpting purposes.

    • Post processing
    Screen Space Reflection, Depth of Field, Ambient Occlusion, Tone mapping, etc

    • Export and Import
    Supported formats include glTF, OBJ, STL or PLY files.

    • Interface
    Easy-to-use interface, designed for mobile experience.
    Customization is possible as well!

    • Quad Remesher (separate in-app purchase only)
    Remesh your object automatically with a quad dominant mesh that follows the mesh curvatures.
    It supports guides, face groups and density painting.
  • 版本: 1.96

    版本更新日期

    2025-01-30

    Nomad Sculpt

    Nomad Sculpt

    Sculpt, paint and create in 3D

    更新日志

    tube: tube profile xy mirroring
    tube: tube profile transform
    falloff: fix jitter scale
    stroke: fix roll mode
    layer: add channel blend settings
    render: reduce banding caused by low depth precision
    binding: fix custom tool bindings
    pencil: fix small interaction threshold issue with Drag and Move tools
    shading: fix crash on uv unwrap or inspector when shading texture is disabled
    facegroup: fix crash on undo when using finger to convert mask to group with sculpt finger off
    extract: fix crash when extracting the mask and opening the post process settings
    icon: fix custom icon on some tools when the ui is on light mode

    应用描述

    暂无应用描述数据

  • 版本: 1.95

    版本更新日期

    2025-01-07

    Nomad Sculpt

    Nomad Sculpt

    Sculpt, paint and create in 3D

    更新日志

    outline: fix issue with facegroup and inspect mode
    tool: fix tools folder being deleted if only subfolders were present
    measure: improve line thickness consistency
    bake: support triplanar normal baking
    bake: support flip y option
    uv: improve degenerate face when merging duplicate UVs coordinates
    snapcube: interacting with small buttons now prevents the view from changing. Mostly useful with pencil and grid snapping where a view change could exit orthographic

    视频/截图

    Nomad Sculpt App 截图
    Nomad Sculpt App 截图
    Nomad Sculpt App 截图
    Nomad Sculpt App 截图
    Nomad Sculpt App 截图
    Nomad Sculpt App 截图
    Nomad Sculpt App 截图
    Nomad Sculpt App 截图
    Nomad Sculpt App 截图

    应用描述

    • Sculpting tools
    Clay, flatten, smooth, mask and many other brushes will let you shape your creation.
    You can also use the trim boolean cutting tool with lasso, rectangle and other shapes, for hardsurface purposes.

    • Stroke customization
    Falloff, alphas, tilings, pencil pressure and other stroke parameters can be customized.
    You can save and load your tools preset as well.

    • Painting tools
    Vertex painting with color, roughness and metalness.
    You can easily manage all your material presets as well.

    • Layers
    Record your sculpting and painting operations in separate layers for easier iteration during the creation process.
    Both the sculpting and painting changes are recorded.

    • Multiresolution sculpting
    Go back and forth between multiple resolution of your mesh for a flexible workflow.

    • Voxel remeshing
    Remesh quickly your mesh to get a uniform level of detail.
    It can be used to quickly sketch a rough shape at the beginning of the creation process.

    • Dynamic topology
    Refine locally your mesh under your brush to get an automatic level of detail.
    You can even keep your layers, as they will be automatically updated!

    • Decimate
    Reduce the number of polygons by keeping as many details as possible.

    • Face Group
    Segment your mesh into subgroups with the face group tool.

    • Automatic UV unwrap
    The automatic UV unwrapper can use face groups to control the unwrapping process.

    • Baking
    You can transfer vertex data such as color, roughness, metalness and small scaled detail in to textures.
    You can also do the opposite, transfering textures data into vertex data or layers.

    • Primitive shape
    Cylinder, torus, tube, lathe and other primitives can be used to quickly start new shapes from scratch.

    • PBR rendering
    Beautiful PBR rendering by default, with lighting and shadows.
    You can always switch to matcap for a more standard shading for sculpting purposes.

    • Post processing
    Screen Space Reflection, Depth of Field, Ambient Occlusion, Tone mapping, etc

    • Export and Import
    Supported formats include glTF, OBJ, STL or PLY files.

    • Interface
    Easy-to-use interface, designed for mobile experience.
    Customization is possible as well!

    • Quad Remesher (separate in-app purchase only)
    Remesh your object automatically with a quad dominant mesh that follows the mesh curvatures.
    It supports guides, face groups and density painting.
  • 版本: 1.93

    版本更新日期

    2024-12-21

    Nomad Sculpt

    Nomad Sculpt

    Sculpt, paint and create in 3D

    更新日志

    boolean: fix edge issue
    split: fix line bug
    tube: fix twist control speed
    tools: remove empty folder to not clutter the filesystem
    background: fix overlay not working with inspect or face group view

    视频/截图

    Nomad Sculpt App 截图
    Nomad Sculpt App 截图
    Nomad Sculpt App 截图
    Nomad Sculpt App 截图
    Nomad Sculpt App 截图
    Nomad Sculpt App 截图
    Nomad Sculpt App 截图
    Nomad Sculpt App 截图
    Nomad Sculpt App 截图

    应用描述

    • Sculpting tools
    Clay, flatten, smooth, mask and many other brushes will let you shape your creation.
    You can also use the trim boolean cutting tool with lasso, rectangle and other shapes, for hardsurface purposes.

    • Stroke customization
    Falloff, alphas, tilings, pencil pressure and other stroke parameters can be customized.
    You can save and load your tools preset as well.

    • Painting tools
    Vertex painting with color, roughness and metalness.
    You can easily manage all your material presets as well.

    • Layers
    Record your sculpting and painting operations in separate layers for easier iteration during the creation process.
    Both the sculpting and painting changes are recorded.

    • Multiresolution sculpting
    Go back and forth between multiple resolution of your mesh for a flexible workflow.

    • Voxel remeshing
    Remesh quickly your mesh to get a uniform level of detail.
    It can be used to quickly sketch a rough shape at the beginning of the creation process.

    • Dynamic topology
    Refine locally your mesh under your brush to get an automatic level of detail.
    You can even keep your layers, as they will be automatically updated!

    • Decimate
    Reduce the number of polygons by keeping as many details as possible.

    • Face Group
    Segment your mesh into subgroups with the face group tool.

    • Automatic UV unwrap
    The automatic UV unwrapper can use face groups to control the unwrapping process.

    • Baking
    You can transfer vertex data such as color, roughness, metalness and small scaled detail in to textures.
    You can also do the opposite, transfering textures data into vertex data or layers.

    • Primitive shape
    Cylinder, torus, tube, lathe and other primitives can be used to quickly start new shapes from scratch.

    • PBR rendering
    Beautiful PBR rendering by default, with lighting and shadows.
    You can always switch to matcap for a more standard shading for sculpting purposes.

    • Post processing
    Screen Space Reflection, Depth of Field, Ambient Occlusion, Tone mapping, etc

    • Export and Import
    Supported formats include glTF, OBJ, STL or PLY files.

    • Interface
    Easy-to-use interface, designed for mobile experience.
    Customization is possible as well!

    • Quad Remesher (separate in-app purchase only)
    Remesh your object automatically with a quad dominant mesh that follows the mesh curvatures.
    It supports guides, face groups and density painting.
  • 版本: 1.92

    版本更新日期

    2024-12-18

    Nomad Sculpt

    Nomad Sculpt

    Sculpt, paint and create in 3D

    更新日志

    ios: fix crash on iOS 15.0, 15.1 and 15.2

    toolbox: dot not display tools in subfolders
    toolbox: add an option to rename folder

    tool: fix stroke painting checkbox not being read correctly at loading
    tool: fix layer tool

    dyntopo: fix issue for some tools
    boolean: remove unwated plane simplification cleanup
    voxel: bake texture to vertex from multiple inputs
    inspector: fix crash in some case
    image: add support for webp format
    delLayer: fix crash when painting is off
    gizmo: adding a pin option so that releasing it will copy the pivot
    tube: fix rotate handler being too fast when radius is very small
    interface: add a small indicator in the the scene list when shading Instance ID or object ID is used

    视频/截图

    Nomad Sculpt App 截图
    Nomad Sculpt App 截图
    Nomad Sculpt App 截图
    Nomad Sculpt App 截图
    Nomad Sculpt App 截图
    Nomad Sculpt App 截图
    Nomad Sculpt App 截图
    Nomad Sculpt App 截图
    Nomad Sculpt App 截图

    应用描述

    • Sculpting tools
    Clay, flatten, smooth, mask and many other brushes will let you shape your creation.
    You can also use the trim boolean cutting tool with lasso, rectangle and other shapes, for hardsurface purposes.

    • Stroke customization
    Falloff, alphas, tilings, pencil pressure and other stroke parameters can be customized.
    You can save and load your tools preset as well.

    • Painting tools
    Vertex painting with color, roughness and metalness.
    You can easily manage all your material presets as well.

    • Layers
    Record your sculpting and painting operations in separate layers for easier iteration during the creation process.
    Both the sculpting and painting changes are recorded.

    • Multiresolution sculpting
    Go back and forth between multiple resolution of your mesh for a flexible workflow.

    • Voxel remeshing
    Remesh quickly your mesh to get a uniform level of detail.
    It can be used to quickly sketch a rough shape at the beginning of the creation process.

    • Dynamic topology
    Refine locally your mesh under your brush to get an automatic level of detail.
    You can even keep your layers, as they will be automatically updated!

    • Decimate
    Reduce the number of polygons by keeping as many details as possible.

    • Face Group
    Segment your mesh into subgroups with the face group tool.

    • Automatic UV unwrap
    The automatic UV unwrapper can use face groups to control the unwrapping process.

    • Baking
    You can transfer vertex data such as color, roughness, metalness and small scaled detail in to textures.
    You can also do the opposite, transfering textures data into vertex data or layers.

    • Primitive shape
    Cylinder, torus, tube, lathe and other primitives can be used to quickly start new shapes from scratch.

    • PBR rendering
    Beautiful PBR rendering by default, with lighting and shadows.
    You can always switch to matcap for a more standard shading for sculpting purposes.

    • Post processing
    Screen Space Reflection, Depth of Field, Ambient Occlusion, Tone mapping, etc

    • Export and Import
    Supported formats include glTF, OBJ, STL or PLY files.

    • Interface
    Easy-to-use interface, designed for mobile experience.
    Customization is possible as well!

    • Quad Remesher (separate in-app purchase only)
    Remesh your object automatically with a quad dominant mesh that follows the mesh curvatures.
    It supports guides, face groups and density painting.
  • 版本: 1.91

    版本更新日期

    2024-12-05

    Nomad Sculpt

    Nomad Sculpt

    Sculpt, paint and create in 3D

    更新日志

    ios: improve quad remesher guide handling when symmetry is enabled
    gizmo: add new target mode with sync instance

    insert: fix previewed insertion when inserting on a repeated instance
    insert: fix crash when inserting a node while instance option is on
    insert: insert the nodes as a child instead of next to the picked object
    insert: tries to keep hierarchy when inserting subpart of a tree selection

    silhouette: fix option when mesh isn’t aligned (transform not reset)
    silhouette: fix option when mesh has a non identity transform

    ply: fix export when objects have transform
    ply: fix export when exporting multiple objects

    fbx: improve import
    fbx: add basic export support (no textures, no materials)

    tube: prevent profile editing if the profile is aligned with the camera view
    tube: only snaps the first point of the tube when creating a tube and if the snap option is off
    tube: fix cap triangulation sometimes failing in some cases
    tube: snap can snaps on other object vertex

    bake: fix self vertex baking in some case
    bake: fix crash when a mesh has a normal map but without UV
    bake: show offset preview

    interface: quick mask or smooth shortcut sometimes didn’t work if tools were re-ordered
    interface: add checkbox to disable long press undo/redo
    interface: add alternative color wheel picker
    interface: improve material and tool alpha preview

    wireframe: only show wireframe on visible faces (can be changed in wireframe option)
    wireframe: add an option to only show wireframe for the current selection

    symmetry: fix flip option
    symmetry: more robust handling by sculpting brushes

    mask: mask shape selector can now clear and mask multiple objects at the same time
    mask: masked area will ignore transparency and be visible (hidden face data will still be hidden though)
    mask: clear mask even if the mirrored shape collides with the mesh (when the main shape doesn’t collide with the mesh)

    move: fix background radius when mesh has non uniform or skew matrix
    move: add swirl effect when using a secondary finger or input

    facegroup: add auto group from normal option
    facegroup: add auto group from separate parts option

    multires: add a wireframe option to only show the first level wireframe
    multires: add an option to lock the vertices of the first level

    triplanar: add brush material triplanar mode
    triplanar: add mesh material triplanar mode

    tool: add extra contextual options to facegroup, mask and hide
    tool: preset can be moved in subfolder
    layers: add an option to extract a layer from the base painting, by comparing with a default material
    dyntopo: fix bug that could make sculpting fails the surface picking
    curve: revert behaviour of path drawing mode where new points can be inserted from dragging anywhere
    xray: add target option to choose whether the selected or non selected objects are ghosted
    file: update obj vertex color import if the file is coming from blender
    tool: presets can be loaded through drag n dropping or import button (Project menu)
    alpha: add screen projection option, instead of surface
    repeater: tweak default mirror and radial initial world position
    texture: matcap supports color texture
    image: improve EXR support

    视频/截图

    Nomad Sculpt App 截图
    Nomad Sculpt App 截图
    Nomad Sculpt App 截图
    Nomad Sculpt App 截图
    Nomad Sculpt App 截图
    Nomad Sculpt App 截图
    Nomad Sculpt App 截图
    Nomad Sculpt App 截图
    Nomad Sculpt App 截图

    应用描述

    • Sculpting tools
    Clay, flatten, smooth, mask and many other brushes will let you shape your creation.
    You can also use the trim boolean cutting tool with lasso, rectangle and other shapes, for hardsurface purposes.

    • Stroke customization
    Falloff, alphas, tilings, pencil pressure and other stroke parameters can be customized.
    You can save and load your tools preset as well.

    • Painting tools
    Vertex painting with color, roughness and metalness.
    You can easily manage all your material presets as well.

    • Layers
    Record your sculpting and painting operations in separate layers for easier iteration during the creation process.
    Both the sculpting and painting changes are recorded.

    • Multiresolution sculpting
    Go back and forth between multiple resolution of your mesh for a flexible workflow.

    • Voxel remeshing
    Remesh quickly your mesh to get a uniform level of detail.
    It can be used to quickly sketch a rough shape at the beginning of the creation process.

    • Dynamic topology
    Refine locally your mesh under your brush to get an automatic level of detail.
    You can even keep your layers, as they will be automatically updated!

    • Decimate
    Reduce the number of polygons by keeping as many details as possible.

    • Face Group
    Segment your mesh into subgroups with the face group tool.

    • Automatic UV unwrap
    The automatic UV unwrapper can use face groups to control the unwrapping process.

    • Baking
    You can transfer vertex data such as color, roughness, metalness and small scaled detail in to textures.
    You can also do the opposite, transfering textures data into vertex data or layers.

    • Primitive shape
    Cylinder, torus, tube, lathe and other primitives can be used to quickly start new shapes from scratch.

    • PBR rendering
    Beautiful PBR rendering by default, with lighting and shadows.
    You can always switch to matcap for a more standard shading for sculpting purposes.

    • Post processing
    Screen Space Reflection, Depth of Field, Ambient Occlusion, Tone mapping, etc

    • Export and Import
    Supported formats include glTF, OBJ, STL or PLY files.

    • Interface
    Easy-to-use interface, designed for mobile experience.
    Customization is possible as well!

    • Quad Remesher (separate in-app purchase only)
    Remesh your object automatically with a quad dominant mesh that follows the mesh curvatures.
    It supports guides, face groups and density painting.