Leela: The Game of Knowledge

Leela: The Game of Knowledge

Happify and Wellbeing Game

开发者: Uinside Inc

中国
APP ID 复制
1574737998
分类
价格
免费
内购
390个评分
生活(免费)
昨日下载量
最近更新
2024-08-27
最早发布
2021-11-08
版本统计
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    近1年版本更新次数

  • 2021-11-08

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  • 版本: 2.2.0

    版本更新日期

    2024-08-27

    Leela: The Game of Knowledge

    Leela: The Game of Knowledge

    Happify and Wellbeing Game

    更新日志

    We’re constantly working to make your Leela Game experience even better! In this update, we've increased the size of the note input area to enhance your comfort while playing. We've fixed several graphic bugs and subscription display issues, ensuring everything looks and works great. Plus, we've improved how the game looks on smaller devices and boosted performance on older models to keep things running smoothly.

    We've also made sure the number of moves matches correctly after you roll the dice, and you'll now see a clear indicator when you have an active paid subscription. Lastly, we've fixed the display of ads and status bar icons to tidy up your screen space.

    Thank you for playing Leela, and we hope you enjoy these improvements as much as we enjoyed making them for you!

    视频/截图

    Leela: The Game of Knowledge App 截图
    Leela: The Game of Knowledge App 截图
    Leela: The Game of Knowledge App 截图
    Leela: The Game of Knowledge App 截图
    Leela: The Game of Knowledge App 截图
    Leela: The Game of Knowledge App 截图
    Leela: The Game of Knowledge App 截图

    应用描述

    About the game.

    The game's history goes back 1,500 to 2,000 years B.P.
    Our research into the history of the game suggests that the game, in many ways similar to our version of Snakes and Ladders, has been around for many centuries and is probably the oldest known game of its kind. The game has many titles Leela, Gyan Chauper, Snakes, and Ladders, these are just the most famous. There are even more variations in the rules and interpretations of the game.

    We strive to preserve the wonder of the ancient game and use a scientific approach and methods of psychology.
    This ancient game, like all spiritual practices of the past, had religious undertones. We attempt to weed the game of its religious language and specific Hindu names, keeping its human values. The result is a wonderful mental practice that helps humans make sense of themselves.

    We would like you to understand that we regard religious knowledge and values as the age-old wisdom of mankind, legends, which from different sides of the world have absorbed, collected over the centuries from all over the world knowledge and wisdom of all generations of humanity. Faith itself is a healing miracle, but the various mental practices intuitively assembled by different cultures are very similar to one another. Prayer and meditation. Precepts and ways of thinking in Eastern philosophy.

    The mechanics of the game and our conception of how the game can help humans.
    Our passion is to create useful, convenient, and effective applications that carry the wisdom of humankind to the users of the Internet. It seems to us that modern man is suffocating in the absence of such important practices for our consciousness. We are immersed in social networks and devices, we are surrounded by information, but not knowledge, and as a result, we are depressed and do not find even a minute for our thoughts and desires. Since humanity is once and for all immersed in the digital age, we want to allow humanity to notice this important part of itself in this digital space as well.

    The game itself is very simple.
    There is a field of 68 to 124 cells in different versions. Some ladders or arrows and snakes move the player up or down the field. Interestingly, each cell usually has a meaning and the player has usually described that meaning or instruction. For example, in the famous English version of Snakes and Ladders, the ideas of Hindu philosophy have been replaced by the publisher with the Puritan values of Victorian England.

    Our version of the game has 72 cells.
    The game starts at 68 squares and ends there. It usually takes about 30-50 moves to complete the game. To initiate the game, the player is required to ask his or her question, formulate his or her problem or key objective. We insist that this step is crucial. The very work of the player to formulate his query is a valuable psychological practice in itself.

    Each field gives the player additional clues during the game, all of them containing as their meanings essential universal human concepts and values. A person, receiving these clues from the game, can more accurately formulate his life purpose, see the ways leading to realization, the traps, and dangers of his life.

    A little about the wonder of faith and the mysticism of the game.
    Even without the player's belief in the game's ability to perform miracles, the game does them, as we have noted, in a very non-mystical way. But everyone who has tried this game inevitably becomes fascinated with the idea of the game's miracle, its ability to change his inner universe, and thus the universe outside.
  • 版本: 2.1.14

    版本更新日期

    2022-12-14

    Leela Predictions & Motivation

    Leela Predictions & Motivation

    Happify and Wellbeing Game

    更新日志

    Minor improvements. And we've added a link to our new app! Enjoy it!

    视频/截图

    Leela: The Game of Knowledge App 截图
    Leela: The Game of Knowledge App 截图
    Leela: The Game of Knowledge App 截图
    Leela: The Game of Knowledge App 截图
    Leela: The Game of Knowledge App 截图
    Leela: The Game of Knowledge App 截图
    Leela: The Game of Knowledge App 截图

    应用描述

    About the game.

    The game's history goes back 1,500 to 2,000 years B.P.
    Our research into the history of the game suggests that the game, in many ways similar to our version of Snakes and Ladders, has been around for many centuries and is probably the oldest known game of its kind. The game has many titles Leela, Gyan Chauper, Snakes, and Ladders, these are just the most famous. There are even more variations in the rules and interpretations of the game.

    We strive to preserve the wonder of the ancient game and use a scientific approach and methods of psychology.
    This ancient game, like all spiritual practices of the past, had religious undertones. We attempt to weed the game of its religious language and specific Hindu names, keeping its human values. The result is a wonderful mental practice that helps humans make sense of themselves.

    We would like you to understand that we regard religious knowledge and values as the age-old wisdom of mankind, legends, which from different sides of the world have absorbed, collected over the centuries from all over the world knowledge and wisdom of all generations of humanity. Faith itself is a healing miracle, but the various mental practices intuitively assembled by different cultures are very similar to one another. Prayer and meditation. Precepts and ways of thinking in Eastern philosophy.

    The mechanics of the game and our conception of how the game can help humans.
    Our passion is to create useful, convenient, and effective applications that carry the wisdom of humankind to the users of the Internet. It seems to us that modern man is suffocating in the absence of such important practices for our consciousness. We are immersed in social networks and devices, we are surrounded by information, but not knowledge, and as a result, we are depressed and do not find even a minute for our thoughts and desires. Since humanity is once and for all immersed in the digital age, we want to allow humanity to notice this important part of itself in this digital space as well.

    The game itself is very simple.
    There is a field of 68 to 124 cells in different versions. Some ladders or arrows and snakes move the player up or down the field. Interestingly, each cell usually has a meaning and the player has usually described that meaning or instruction. For example, in the famous English version of Snakes and Ladders, the ideas of Hindu philosophy have been replaced by the publisher with the Puritan values of Victorian England.

    Our version of the game has 72 cells.
    The game starts at 68 squares and ends there. It usually takes about 30-50 moves to complete the game. To initiate the game, the player is required to ask his or her question, formulate his or her problem or key objective. We insist that this step is crucial. The very work of the player to formulate his query is a valuable psychological practice in itself.

    Each field gives the player additional clues during the game, all of them containing as their meanings essential universal human concepts and values. A person, receiving these clues from the game, can more accurately formulate his life purpose, see the ways leading to realization, the traps, and dangers of his life.

    A little about the wonder of faith and the mysticism of the game.
    Even without the player's belief in the game's ability to perform miracles, the game does them, as we have noted, in a very non-mystical way. But everyone who has tried this game inevitably becomes fascinated with the idea of the game's miracle, its ability to change his inner universe, and thus the universe outside.
  • 版本: 2.1.10

    版本更新日期

    2022-09-19

    Leela the Game Snakes & Arrows

    Leela the Game Snakes & Arrows

    Happify and wellbeing journey

    更新日志

    Fixed a bug with the subscription, which occurred when users uninstall and install the app again. We apologize to everyone affected! Thank you very much for your contact with the helpdesk.

    视频/截图

    Leela: The Game of Knowledge App 截图
    Leela: The Game of Knowledge App 截图
    Leela: The Game of Knowledge App 截图
    Leela: The Game of Knowledge App 截图
    Leela: The Game of Knowledge App 截图
    Leela: The Game of Knowledge App 截图
    Leela: The Game of Knowledge App 截图

    应用描述

    About the game.

    The game's history goes back 1,500 to 2,000 years B.P.
    Our research into the history of the game suggests that the game, in many ways similar to our version of Snakes and Ladders, has been around for many centuries and is probably the oldest known game of its kind. The game has many titles Leela, Gyan Chauper, Snakes, and Ladders, these are just the most famous. There are even more variations in the rules and interpretations of the game.

    We strive to preserve the wonder of the ancient game and use a scientific approach and methods of psychology.
    This ancient game, like all spiritual practices of the past, had religious undertones. We attempt to weed the game of its religious language and specific Hindu names, keeping its human values. The result is a wonderful mental practice that helps humans make sense of themselves.

    We would like you to understand that we regard religious knowledge and values as the age-old wisdom of mankind, legends, which from different sides of the world have absorbed, collected over the centuries from all over the world knowledge and wisdom of all generations of humanity. Faith itself is a healing miracle, but the various mental practices intuitively assembled by different cultures are very similar to one another. Prayer and meditation. Precepts and ways of thinking in Eastern philosophy.

    The mechanics of the game and our conception of how the game can help humans.
    Our passion is to create useful, convenient, and effective applications that carry the wisdom of humankind to the users of the Internet. It seems to us that modern man is suffocating in the absence of such important practices for our consciousness. We are immersed in social networks and devices, we are surrounded by information, but not knowledge, and as a result, we are depressed and do not find even a minute for our thoughts and desires. Since humanity is once and for all immersed in the digital age, we want to allow humanity to notice this important part of itself in this digital space as well.

    The game itself is very simple.
    There is a field of 68 to 124 cells in different versions. Some ladders or arrows and snakes move the player up or down the field. Interestingly, each cell usually has a meaning and the player has usually described that meaning or instruction. For example, in the famous English version of Snakes and Ladders, the ideas of Hindu philosophy have been replaced by the publisher with the Puritan values of Victorian England.

    Our version of the game has 72 cells.
    The game starts at 68 squares and ends there. It usually takes about 30-50 moves to complete the game. To initiate the game, the player is required to ask his or her question, formulate his or her problem or key objective. We insist that this step is crucial. The very work of the player to formulate his query is a valuable psychological practice in itself.

    Each field gives the player additional clues during the game, all of them containing as their meanings essential universal human concepts and values. A person, receiving these clues from the game, can more accurately formulate his life purpose, see the ways leading to realization, the traps, and dangers of his life.

    A little about the wonder of faith and the mysticism of the game.
    Even without the player's belief in the game's ability to perform miracles, the game does them, as we have noted, in a very non-mystical way. But everyone who has tried this game inevitably becomes fascinated with the idea of the game's miracle, its ability to change his inner universe, and thus the universe outside.
  • 版本: 2.1.8

    版本更新日期

    2022-08-29

    Leela the Game Snakes & Arrows

    Leela the Game Snakes & Arrows

    Happify and wellbeing journey

    更新日志

    Minor improvements have been made.

    视频/截图

    Leela: The Game of Knowledge App 截图
    Leela: The Game of Knowledge App 截图
    Leela: The Game of Knowledge App 截图
    Leela: The Game of Knowledge App 截图
    Leela: The Game of Knowledge App 截图
    Leela: The Game of Knowledge App 截图
    Leela: The Game of Knowledge App 截图

    应用描述

    About the game.

    The game's history goes back 1,500 to 2,000 years B.P.
    Our research into the history of the game suggests that the game, in many ways similar to our version of Snakes and Ladders, has been around for many centuries and is probably the oldest known game of its kind. The game has many titles Leela, Gyan Chauper, Snakes, and Ladders, these are just the most famous. There are even more variations in the rules and interpretations of the game.

    We strive to preserve the wonder of the ancient game and use a scientific approach and methods of psychology.
    This ancient game, like all spiritual practices of the past, had religious undertones. We attempt to weed the game of its religious language and specific Hindu names, keeping its human values. The result is a wonderful mental practice that helps humans make sense of themselves.

    We would like you to understand that we regard religious knowledge and values as the age-old wisdom of mankind, legends, which from different sides of the world have absorbed, collected over the centuries from all over the world knowledge and wisdom of all generations of humanity. Faith itself is a healing miracle, but the various mental practices intuitively assembled by different cultures are very similar to one another. Prayer and meditation. Precepts and ways of thinking in Eastern philosophy.

    The mechanics of the game and our conception of how the game can help humans.
    Our passion is to create useful, convenient, and effective applications that carry the wisdom of humankind to the users of the Internet. It seems to us that modern man is suffocating in the absence of such important practices for our consciousness. We are immersed in social networks and devices, we are surrounded by information, but not knowledge, and as a result, we are depressed and do not find even a minute for our thoughts and desires. Since humanity is once and for all immersed in the digital age, we want to allow humanity to notice this important part of itself in this digital space as well.

    The game itself is very simple.
    There is a field of 68 to 124 cells in different versions. Some ladders or arrows and snakes move the player up or down the field. Interestingly, each cell usually has a meaning and the player has usually described that meaning or instruction. For example, in the famous English version of Snakes and Ladders, the ideas of Hindu philosophy have been replaced by the publisher with the Puritan values of Victorian England.

    Our version of the game has 72 cells.
    The game starts at 68 squares and ends there. It usually takes about 30-50 moves to complete the game. To initiate the game, the player is required to ask his or her question, formulate his or her problem or key objective. We insist that this step is crucial. The very work of the player to formulate his query is a valuable psychological practice in itself.

    Each field gives the player additional clues during the game, all of them containing as their meanings essential universal human concepts and values. A person, receiving these clues from the game, can more accurately formulate his life purpose, see the ways leading to realization, the traps, and dangers of his life.

    A little about the wonder of faith and the mysticism of the game.
    Even without the player's belief in the game's ability to perform miracles, the game does them, as we have noted, in a very non-mystical way. But everyone who has tried this game inevitably becomes fascinated with the idea of the game's miracle, its ability to change his inner universe, and thus the universe outside.
  • 版本: 2.1.4

    版本更新日期

    2022-08-04

    Leela the Game Snakes & Arrows

    Leela the Game Snakes & Arrows

    Happify and wellbeing journey

    更新日志

    More than 15,000 users have already downloaded the app, there are more than 4,000 regular players in the app. Well, it's time for the most important thing of all. In this release, there will only be a glimpse of the Master. But we are preparing all the necessary functionality and the Master will be the most beloved feature of this app for many of you, we're sure. So far the Master will only be offered to premium users, but we aim to bring its wisdom to all.

    Small bugs have been fixed as well.


    We are responsible for changing the world.

    视频/截图

    Leela: The Game of Knowledge App 截图
    Leela: The Game of Knowledge App 截图
    Leela: The Game of Knowledge App 截图
    Leela: The Game of Knowledge App 截图
    Leela: The Game of Knowledge App 截图
    Leela: The Game of Knowledge App 截图
    Leela: The Game of Knowledge App 截图

    应用描述

    About the game.

    The game's history goes back 1,500 to 2,000 years B.P.
    Our research into the history of the game suggests that the game, in many ways similar to our version of Snakes and Ladders, has been around for many centuries and is probably the oldest known game of its kind. The game has many titles Leela, Gyan Chauper, Snakes, and Ladders, these are just the most famous. There are even more variations in the rules and interpretations of the game.

    We strive to preserve the wonder of the ancient game and use a scientific approach and methods of psychology.
    This ancient game, like all spiritual practices of the past, had religious undertones. We attempt to weed the game of its religious language and specific Hindu names, keeping its human values. The result is a wonderful mental practice that helps humans make sense of themselves.

    We would like you to understand that we regard religious knowledge and values as the age-old wisdom of mankind, legends, which from different sides of the world have absorbed, collected over the centuries from all over the world knowledge and wisdom of all generations of humanity. Faith itself is a healing miracle, but the various mental practices intuitively assembled by different cultures are very similar to one another. Prayer and meditation. Precepts and ways of thinking in Eastern philosophy.

    The mechanics of the game and our conception of how the game can help humans.
    Our passion is to create useful, convenient, and effective applications that carry the wisdom of humankind to the users of the Internet. It seems to us that modern man is suffocating in the absence of such important practices for our consciousness. We are immersed in social networks and devices, we are surrounded by information, but not knowledge, and as a result, we are depressed and do not find even a minute for our thoughts and desires. Since humanity is once and for all immersed in the digital age, we want to allow humanity to notice this important part of itself in this digital space as well.

    The game itself is very simple.
    There is a field of 68 to 124 cells in different versions. Some ladders or arrows and snakes move the player up or down the field. Interestingly, each cell usually has a meaning and the player has usually described that meaning or instruction. For example, in the famous English version of Snakes and Ladders, the ideas of Hindu philosophy have been replaced by the publisher with the Puritan values of Victorian England.

    Our version of the game has 72 cells.
    The game starts at 68 squares and ends there. It usually takes about 30-50 moves to complete the game. To initiate the game, the player is required to ask his or her question, formulate his or her problem or key objective. We insist that this step is crucial. The very work of the player to formulate his query is a valuable psychological practice in itself.

    Each field gives the player additional clues during the game, all of them containing as their meanings essential universal human concepts and values. A person, receiving these clues from the game, can more accurately formulate his life purpose, see the ways leading to realization, the traps, and dangers of his life.

    A little about the wonder of faith and the mysticism of the game.
    Even without the player's belief in the game's ability to perform miracles, the game does them, as we have noted, in a very non-mystical way. But everyone who has tried this game inevitably becomes fascinated with the idea of the game's miracle, its ability to change his inner universe, and thus the universe outside.
  • 版本: 2.1.2

    版本更新日期

    2022-07-31

    Leela the Game Snakes & Arrows

    Leela the Game Snakes & Arrows

    Happify and wellbeing journey

    更新日志

    We have worked hard to improve the game for the last two months. The result is our new release. We fixed minor bugs. We added the ability to play an unlimited number of moves per day for free. Also, we present a free trial premium subscription in this release.

    视频/截图

    Leela: The Game of Knowledge App 截图
    Leela: The Game of Knowledge App 截图
    Leela: The Game of Knowledge App 截图
    Leela: The Game of Knowledge App 截图
    Leela: The Game of Knowledge App 截图
    Leela: The Game of Knowledge App 截图
    Leela: The Game of Knowledge App 截图

    应用描述

    About the game.

    The game's history goes back 1,500 to 2,000 years B.P.
    Our research into the history of the game suggests that the game, in many ways similar to our version of Snakes and Ladders, has been around for many centuries and is probably the oldest known game of its kind. The game has many titles Leela, Gyan Chauper, Snakes, and Ladders, these are just the most famous. There are even more variations in the rules and interpretations of the game.

    We strive to preserve the wonder of the ancient game and use a scientific approach and methods of psychology.
    This ancient game, like all spiritual practices of the past, had religious undertones. We attempt to weed the game of its religious language and specific Hindu names, keeping its human values. The result is a wonderful mental practice that helps humans make sense of themselves.

    We would like you to understand that we regard religious knowledge and values as the age-old wisdom of mankind, legends, which from different sides of the world have absorbed, collected over the centuries from all over the world knowledge and wisdom of all generations of humanity. Faith itself is a healing miracle, but the various mental practices intuitively assembled by different cultures are very similar to one another. Prayer and meditation. Precepts and ways of thinking in Eastern philosophy.

    The mechanics of the game and our conception of how the game can help humans.
    Our passion is to create useful, convenient, and effective applications that carry the wisdom of humankind to the users of the Internet. It seems to us that modern man is suffocating in the absence of such important practices for our consciousness. We are immersed in social networks and devices, we are surrounded by information, but not knowledge, and as a result, we are depressed and do not find even a minute for our thoughts and desires. Since humanity is once and for all immersed in the digital age, we want to allow humanity to notice this important part of itself in this digital space as well.

    The game itself is very simple.
    There is a field of 68 to 124 cells in different versions. Some ladders or arrows and snakes move the player up or down the field. Interestingly, each cell usually has a meaning and the player has usually described that meaning or instruction. For example, in the famous English version of Snakes and Ladders, the ideas of Hindu philosophy have been replaced by the publisher with the Puritan values of Victorian England.

    Our version of the game has 72 cells.
    The game starts at 68 squares and ends there. It usually takes about 30-50 moves to complete the game. To initiate the game, the player is required to ask his or her question, formulate his or her problem or key objective. We insist that this step is crucial. The very work of the player to formulate his query is a valuable psychological practice in itself.

    Each field gives the player additional clues during the game, all of them containing as their meanings essential universal human concepts and values. A person, receiving these clues from the game, can more accurately formulate his life purpose, see the ways leading to realization, the traps, and dangers of his life.

    A little about the wonder of faith and the mysticism of the game.
    Even without the player's belief in the game's ability to perform miracles, the game does them, as we have noted, in a very non-mystical way. But everyone who has tried this game inevitably becomes fascinated with the idea of the game's miracle, its ability to change his inner universe, and thus the universe outside.
  • 版本: 2.0.16

    版本更新日期

    2022-04-08

    Leela the Game Snakes & Arrows

    Leela the Game Snakes & Arrows

    Happify and wellbeing journey

    更新日志

    Leela is a wonderful app for knowing yourself, self-coaching, meditation, and reflection. We've been creating apps for your inner world to improve our overall outer world for a year now!

    We improve the app with every new release, most of the edits and improvements we make are thanks to your feedback! We're begging you to write more!

    Now thanks to you we fixed bugs in the Italian localization, we fixed a bug with the display of a special offer for a ready subscription. We also made minor design changes.

    Good luck and happiness!

    视频/截图

    Leela: The Game of Knowledge App 截图
    Leela: The Game of Knowledge App 截图
    Leela: The Game of Knowledge App 截图
    Leela: The Game of Knowledge App 截图
    Leela: The Game of Knowledge App 截图
    Leela: The Game of Knowledge App 截图
    Leela: The Game of Knowledge App 截图

    应用描述

    About the game.

    The game's history goes back 1,500 to 2,000 years B.P.
    Our research into the history of the game suggests that the game, in many ways similar to our version of Snakes and Ladders, has been around for many centuries and is probably the oldest known game of its kind. The game has many titles Leela, Gyan Chauper, Snakes, and Ladders, these are just the most famous. There are even more variations in the rules and interpretations of the game.

    We strive to preserve the wonder of the ancient game and use a scientific approach and methods of psychology.
    This ancient game, like all spiritual practices of the past, had religious undertones. We attempt to weed the game of its religious language and specific Hindu names, keeping its human values. The result is a wonderful mental practice that helps humans make sense of themselves.

    We would like you to understand that we regard religious knowledge and values as the age-old wisdom of mankind, legends, which from different sides of the world have absorbed, collected over the centuries from all over the world knowledge and wisdom of all generations of humanity. Faith itself is a healing miracle, but the various mental practices intuitively assembled by different cultures are very similar to one another. Prayer and meditation. Precepts and ways of thinking in Eastern philosophy.

    The mechanics of the game and our conception of how the game can help humans.
    Our passion is to create useful, convenient, and effective applications that carry the wisdom of humankind to the users of the Internet. It seems to us that modern man is suffocating in the absence of such important practices for our consciousness. We are immersed in social networks and devices, we are surrounded by information, but not knowledge, and as a result, we are depressed and do not find even a minute for our thoughts and desires. Since humanity is once and for all immersed in the digital age, we want to allow humanity to notice this important part of itself in this digital space as well.

    The game itself is very simple.
    There is a field of 68 to 124 cells in different versions. Some ladders or arrows and snakes move the player up or down the field. Interestingly, each cell usually has a meaning and the player has usually described that meaning or instruction. For example, in the famous English version of Snakes and Ladders, the ideas of Hindu philosophy have been replaced by the publisher with the Puritan values of Victorian England.

    Our version of the game has 72 cells.
    The game starts at 68 squares and ends there. It usually takes about 30-50 moves to complete the game. To initiate the game, the player is required to ask his or her question, formulate his or her problem or key objective. We insist that this step is crucial. The very work of the player to formulate his query is a valuable psychological practice in itself.

    Each field gives the player additional clues during the game, all of them containing as their meanings essential universal human concepts and values. A person, receiving these clues from the game, can more accurately formulate his life purpose, see the ways leading to realization, the traps, and dangers of his life.

    A little about the wonder of faith and the mysticism of the game.
    Even without the player's belief in the game's ability to perform miracles, the game does them, as we have noted, in a very non-mystical way. But everyone who has tried this game inevitably becomes fascinated with the idea of the game's miracle, its ability to change his inner universe, and thus the universe outside.
  • 版本: 2.0.10

    版本更新日期

    2022-03-30

    Leela the Game Snakes & Arrows

    Leela the Game Snakes & Arrows

    The Inner World Journey Game

    更新日志

    Added localizations in Swedish and Dutch.
    Minor bugs fixed.
    Added a special offer for a premium annual subscription in honor of the birthday of the application.

    视频/截图

    Leela: The Game of Knowledge App 截图
    Leela: The Game of Knowledge App 截图
    Leela: The Game of Knowledge App 截图
    Leela: The Game of Knowledge App 截图
    Leela: The Game of Knowledge App 截图

    应用描述

    About the game.

    The game's history goes back 1,500 to 2,000 years B.P.
    Our research into the history of the game suggests that the game, in many ways similar to our version of Snakes and Ladders, has been around for many centuries and is probably the oldest known game of its kind. The game has many titles Leela, Gyan Chauper, Snakes, and Ladders, these are just the most famous. There are even more variations in the rules and interpretations of the game.

    We strive to preserve the wonder of the ancient game and use a scientific approach and methods of psychology.
    This ancient game, like all spiritual practices of the past, had religious undertones. We attempt to weed the game of its religious language and specific Hindu names, keeping its human values. The result is a wonderful mental practice that helps humans make sense of themselves.

    We would like you to understand that we regard religious knowledge and values as the age-old wisdom of mankind, legends, which from different sides of the world have absorbed, collected over the centuries from all over the world knowledge and wisdom of all generations of humanity. Faith itself is a healing miracle, but the various mental practices intuitively assembled by different cultures are very similar to one another. Prayer and meditation. Precepts and ways of thinking in Eastern philosophy.

    The mechanics of the game and our conception of how the game can help humans.
    Our passion is to create useful, convenient, and effective applications that carry the wisdom of humankind to the users of the Internet. It seems to us that modern man is suffocating in the absence of such important practices for our consciousness. We are immersed in social networks and devices, we are surrounded by information, but not knowledge, and as a result, we are depressed and do not find even a minute for our thoughts and desires. Since humanity is once and for all immersed in the digital age, we want to allow humanity to notice this important part of itself in this digital space as well.

    The game itself is very simple.
    There is a field of 68 to 124 cells in different versions. Some ladders or arrows and snakes move the player up or down the field. Interestingly, each cell usually has a meaning and the player has usually described that meaning or instruction. For example, in the famous English version of Snakes and Ladders, the ideas of Hindu philosophy have been replaced by the publisher with the Puritan values of Victorian England.

    Our version of the game has 72 cells.
    The game starts at 68 squares and ends there. It usually takes about 30-50 moves to complete the game. To initiate the game, the player is required to ask his or her question, formulate his or her problem or key objective. We insist that this step is crucial. The very work of the player to formulate his query is a valuable psychological practice in itself.

    Each field gives the player additional clues during the game, all of them containing as their meanings essential universal human concepts and values. A person, receiving these clues from the game, can more accurately formulate his life purpose, see the ways leading to realization, the traps, and dangers of his life.

    A little about the wonder of faith and the mysticism of the game.
    Even without the player's belief in the game's ability to perform miracles, the game does them, as we have noted, in a very non-mystical way. But everyone who has tried this game inevitably becomes fascinated with the idea of the game's miracle, its ability to change his inner universe, and thus the universe outside.
  • 版本: 2.0.9

    版本更新日期

    2022-03-01

    Leela the Game Snakes & Arrows

    Leela the Game Snakes & Arrows

    The Inner World Journey Game

    更新日志

    Fixed errors in the French localization.

    视频/截图

    Leela: The Game of Knowledge App 截图
    Leela: The Game of Knowledge App 截图
    Leela: The Game of Knowledge App 截图
    Leela: The Game of Knowledge App 截图
    Leela: The Game of Knowledge App 截图

    应用描述

    About the game.

    The game's history goes back 1,500 to 2,000 years B.P.
    Our research into the history of the game suggests that the game, in many ways similar to our version of Snakes and Ladders, has been around for many centuries and is probably the oldest known game of its kind. The game has many titles Leela, Gyan Chauper, Snakes, and Ladders, these are just the most famous. There are even more variations in the rules and interpretations of the game.

    We strive to preserve the wonder of the ancient game and use a scientific approach and methods of psychology.
    This ancient game, like all spiritual practices of the past, had religious undertones. We attempt to weed the game of its religious language and specific Hindu names, keeping its human values. The result is a wonderful mental practice that helps humans make sense of themselves.

    We would like you to understand that we regard religious knowledge and values as the age-old wisdom of mankind, legends, which from different sides of the world have absorbed, collected over the centuries from all over the world knowledge and wisdom of all generations of humanity. Faith itself is a healing miracle, but the various mental practices intuitively assembled by different cultures are very similar to one another. Prayer and meditation. Precepts and ways of thinking in Eastern philosophy.

    The mechanics of the game and our conception of how the game can help humans.
    Our passion is to create useful, convenient, and effective applications that carry the wisdom of humankind to the users of the Internet. It seems to us that modern man is suffocating in the absence of such important practices for our consciousness. We are immersed in social networks and devices, we are surrounded by information, but not knowledge, and as a result, we are depressed and do not find even a minute for our thoughts and desires. Since humanity is once and for all immersed in the digital age, we want to allow humanity to notice this important part of itself in this digital space as well.

    The game itself is very simple.
    There is a field of 68 to 124 cells in different versions. Some ladders or arrows and snakes move the player up or down the field. Interestingly, each cell usually has a meaning and the player has usually described that meaning or instruction. For example, in the famous English version of Snakes and Ladders, the ideas of Hindu philosophy have been replaced by the publisher with the Puritan values of Victorian England.

    Our version of the game has 72 cells.
    The game starts at 68 squares and ends there. It usually takes about 30-50 moves to complete the game. To initiate the game, the player is required to ask his or her question, formulate his or her problem or key objective. We insist that this step is crucial. The very work of the player to formulate his query is a valuable psychological practice in itself.

    Each field gives the player additional clues during the game, all of them containing as their meanings essential universal human concepts and values. A person, receiving these clues from the game, can more accurately formulate his life purpose, see the ways leading to realization, the traps, and dangers of his life.

    A little about the wonder of faith and the mysticism of the game.
    Even without the player's belief in the game's ability to perform miracles, the game does them, as we have noted, in a very non-mystical way. But everyone who has tried this game inevitably becomes fascinated with the idea of the game's miracle, its ability to change his inner universe, and thus the universe outside.
  • 版本: 2.0.6

    版本更新日期

    2022-02-21

    Leela the Game Snakes & Arrows

    Leela the Game Snakes & Arrows

    The Inner World Journey Game

    更新日志

    Some improvements to the design of the app. Fixed minor bugs.
    Added discount for annual subscription!

    视频/截图

    Leela: The Game of Knowledge App 截图
    Leela: The Game of Knowledge App 截图
    Leela: The Game of Knowledge App 截图
    Leela: The Game of Knowledge App 截图
    Leela: The Game of Knowledge App 截图

    应用描述

    About the game.

    The game's history goes back 1,500 to 2,000 years B.P.
    Our research into the history of the game suggests that the game, in many ways similar to our version of Snakes and Ladders, has been around for many centuries and is probably the oldest known game of its kind. The game has many titles Leela, Gyan Chauper, Snakes, and Ladders, these are just the most famous. There are even more variations in the rules and interpretations of the game.

    We strive to preserve the wonder of the ancient game and use a scientific approach and methods of psychology.
    This ancient game, like all spiritual practices of the past, had religious undertones. We attempt to weed the game of its religious language and specific Hindu names, keeping its human values. The result is a wonderful mental practice that helps humans make sense of themselves.

    We would like you to understand that we regard religious knowledge and values as the age-old wisdom of mankind, legends, which from different sides of the world have absorbed, collected over the centuries from all over the world knowledge and wisdom of all generations of humanity. Faith itself is a healing miracle, but the various mental practices intuitively assembled by different cultures are very similar to one another. Prayer and meditation. Precepts and ways of thinking in Eastern philosophy.

    The mechanics of the game and our conception of how the game can help humans.
    Our passion is to create useful, convenient, and effective applications that carry the wisdom of humankind to the users of the Internet. It seems to us that modern man is suffocating in the absence of such important practices for our consciousness. We are immersed in social networks and devices, we are surrounded by information, but not knowledge, and as a result, we are depressed and do not find even a minute for our thoughts and desires. Since humanity is once and for all immersed in the digital age, we want to allow humanity to notice this important part of itself in this digital space as well.

    The game itself is very simple.
    There is a field of 68 to 124 cells in different versions. Some ladders or arrows and snakes move the player up or down the field. Interestingly, each cell usually has a meaning and the player has usually described that meaning or instruction. For example, in the famous English version of Snakes and Ladders, the ideas of Hindu philosophy have been replaced by the publisher with the Puritan values of Victorian England.

    Our version of the game has 72 cells.
    The game starts at 68 squares and ends there. It usually takes about 30-50 moves to complete the game. To initiate the game, the player is required to ask his or her question, formulate his or her problem or key objective. We insist that this step is crucial. The very work of the player to formulate his query is a valuable psychological practice in itself.

    Each field gives the player additional clues during the game, all of them containing as their meanings essential universal human concepts and values. A person, receiving these clues from the game, can more accurately formulate his life purpose, see the ways leading to realization, the traps, and dangers of his life.

    A little about the wonder of faith and the mysticism of the game.
    Even without the player's belief in the game's ability to perform miracles, the game does them, as we have noted, in a very non-mystical way. But everyone who has tried this game inevitably becomes fascinated with the idea of the game's miracle, its ability to change his inner universe, and thus the universe outside.